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The paper deals with the role of the term 'language game' (Germ. das Sprachspiel) as part of the terminological equipment of the present-day philosophy of language (in what follows only the English term 'language game' will be used for the sake of simplicity).. Various factors will be taken into consideration. The current uses of the term 'game' in and outside philosophy of language (as well as the differences between the English term 'game' and the German term 'das Spiel') will not be neglected. The author's examination of the various Wittgenstein's uses of the term 'language game' covers both the descriptive content of the term, and the underlying intentions of its introduction into philosophical vocabulary - the intentions to accentuate certain features of language and the intentions to accentuate certain of methodological issues. The author says that Wittgenstein uses the term 'language game' in a way that makes it unsuitable for any substantial role in distinguishing philosophical problems and directions of research. Moreover, all talk about language games results not only in accentuating certain important features of language, but also in blurring some others, equally important. However, the first of these two effects is now less significant than it was in the historical context of Wittgenstein's late philosophy (due to changes that took place not without Wittgenstein's influence).
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