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Homo Ludens
|
2011
|
issue 1(3)
199-214
EN
In the age of the internet an incomparably greater number of possibilities for activity, self-promotion, publishing and development than used to exist even a decade ago has opened in front of academic associations. However, for young, developing academic societies not connected directly with institutions which can supply constant financial aid, even such widely available forms of media activity may be quite a challenge. The aim of the article is to depict - based on the example of the Polskie Towarzystwo Badania Gier (Games Research Association of Poland) - the possibilities of functioning for academic associations on the internet and hardships which sometimes have to be faced.
2
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Status naukowy ludologii. Przyczynek do dyskusji

100%
Homo Ludens
|
2009
|
issue 1
223-243
EN
The article is an introduction to a discussion on the status of ludology as an academic discipline dealing with games research. It presents a summary of the most important research in this area and outlines the basic differences between the perception and scope of research of ludology in Poland and abroad.
3
Content available remote

Sylwetka naukowa profesor Izabeli Prokop

100%
EN
In the pedagogical and glottodidactic literature numerous publications have been devoted to the competences of the teacher, their roles, functions, ways of working with the learner, teaching strategies, teaching styles, class management styles, and finally, models of teacher education. However, it seems that in the vast majority of these publications the authors concentrated on the so-called hard competences, valuing them more than soft skills, and neglecting, or even marginalising, the range and particular components which possibly play a crucial role in the initiation and development of didactic cooperation between the teacher and the learner. At the same time these soft skills are perhaps able to some extent compensate for what is lacking in the range of the teacher hard competences. This article presents the theoretical background and an outline of a research project concerning FL teacher competences. The glottodidactic process is treated as a kind of game where the most important for the teacher in this ludic approach is ludic competence. The article presents hypotheses and research questions which are to be verified in a research planned for the coming year.
PL
Artykuł omawia – na licznych przykładach – nieuczciwe, a czasem również niezgodne z prawem metody i techniki stosowane przez organizatorów konkursów i loterii SMS-owych oraz zabiegi językowe i edycyjne (swoistą grę z odbiorcą) wykorzystywane w treści wiadomości, aby nakłonić adresata do udziału w tych zabawach. W pracy poruszone są trzy aspekty zjawiska: (pragma)lingwistyczny (retoryka wiadomości i  dominujące w nich akty mowy jako swoista gra językowa/komunikacyjna z odbiorcą), ludyczny (przynależność tytułowych zagadnień do określonych typów gier lub jej brak) i prawny (regulacje legislacyjne dotyczące konkursów i loterii SMS-owych oraz podobieństwa ich mechanizmów do tych wykorzystywanych w scammingu).
EN
The paper discusses, on numerous examples, the dishonest and sometimes illegal methods and techniques applied by the organisers of quizzes and SMS lotteries, and also the linguistic and editorial tricks used in the contents of the text messages to convince the addressee to take part in those games. It presents three aspects of the phenomenon: (pragma)linguistic (the rhetoric of the text messages and speech acts dominating in them as a specific linguistic/communicative game with the addressee), ludic (the belonging of the title phenomena to certain types of games) and legal (the regulations concerning SMS quizzes and lotteries, and similarities between their mechanisms and the ones used in scamming).
EN
The article is an outcome of the analysis of student transformations observed in the participants of 27 live-action role-plays which took place in the years 1999–2017 in a high school in Łochów (Poland). Seven areas of observations of the transformations have been identified: 1) the difficulty of introducing the LARP technique at school; 2) the attractiveness of voluntary participation; 3) incidents of hate speech; 4) playing for the pleasure of participation and playing for a measurable outcome/mission accomplishment; 5) student attitudes to historical realities and fantasy conventions; 6) type of engagement: focus on private history and participation in major social events; 7) student attitudes: commitment on the side of evil and on the side of good; selecting moral and immoral methods to achieve goals. The authors attempted to hypothesize about the possible reasons for the transformations (or their lack) and draw conclusions.
PL
Artykuł jest wynikiem analizy zaobserwowanych uczniowskich przemian uczestników 27 teatralnych gier fabularnych, które miały miejsce w latach 1999–2017 w liceum ogólnokształcącym w Łochowie. Wydzielono siedem obszarów obserwacji przemian: 1) trudność wprowadzania techniki larpu w szkole; 2) atrakcyjność dobrowolnego uczestnictwa; 3) występowanie mowy nienawiści; 4) granie nastawione na samą przyjemność płynącą z uczestnictwa a granie nastawione na mierzalny wynik/realizację misji; 5) stosunek uczniów do realiów historycznych a do konwencji fantasy; 6) typ zaangażowania: nastawienie na historię prywatną a na udział w wielkich wydarzeniach społecznych; 7) postawy uczniowskie: zaangażowanie po stronie zła a po stronie dobra; dobór metod moralnych a niemoralnych w osiąganiu celów. Autorzy starali się formułować hipotezy dotyczące prawdopodobnych powodów przemian (lub ich braku) oraz wyciągać wnioski.
7
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Polskie palindromy dawniej i dziś

63%
EN
In the article a short description of the history of Polish palindromes is presented. The presentation is illustrated by palindromes from books by Julian Tuwim, Stanislaw Baranczak, Jozef Godzic, Edmund John and some from publications about charades. The palindromes by Tadeusz Morawski, co-author of the paper are also presented. T. Morawski is currently the leading inventor and propagator of Polish palindromes. He published six books in the years 2005-2008 and administers his own web-site .
PL
Artykuł prezentuje wyniki badania dotyczącego stylów gry, agresji i samooceny graczy MMORPG. Celem badania było sprawdzenie korelacji między tymi trzema cechami graczy oraz ustalenie preferowanego przez nich stylu gry. Zostało ono przeprowadzone w formie ankiety, za pośrednictwem internetu, na próbie 192 mężczyzn i wykazało istotne korelacje między poziomem ich samooceny a agresją, stylem gry i zachowaniami agresywnymi oraz preferowanymi stylami gry u osób z wysoką i niską samooceną.
EN
The article presents the results of research concerning playstyles, aggression and self-esteem among MMORPG players. The aim of the research was to verify the correlation among these three features and establish a preferred playstyle of the gamers. The research was conducted with a questionnaire, via the Internet among 192 men and showed a significant correlation between their level of self-esteem and aggression, as well as between their playstyle and aggressive behaviours and between preferred playstyles among people with high and low self-esteem.
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