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EN
The text features an approach towards the topic of a relatively young field of the translation of video games, especially the aspect of the characteristics of the domain in reference to the audiovisual translation and the relations with film translation. The author presents briefly the market position of the video game industry which influences the importance of game translation in the world by simultaneously indicating the possible classification of video games as well as the most optimal terminology, which would simplify the process of determining the translational specializations. The author also discusses the aspects in which the translation of video games resembles film translation and what elements should be translated in isolation from the strategies used in film translation. A short analysis of examples, i.e. Heavy Rain, Infamous and Dishonored, is followed by the question of the requirements that the translators of video games should meet as well as their educational prospects in Poland.
EN
The author attempts at showing the impact which style has on the process of translation. The theoretical angle presenting the role of style in a literary text is followed by an examination of the style adopted in Cloud Atlas by David Mitchell, which is a novel consisting of six stylistically independent stories with subtle connections established between them. The analysis of the text’s stylization to make it resemble a diary, a host of letters, a journalistic thriller, a memoir, an SF interview and a spoken tale allows to depict the strategies used in the translation of the novel and characterize the factors which determine style, such as genre, historical time, characters and others.
EN
The present article is an attempt to examine the meaning of time and history in Polish steampunk and science fiction, where time-related concepts constitute the foundations of the genres. As it locates steampunk in a precise period of the 19th century, history determines its definition, regardless of the nationality of the author. What differs in the Polish variation of steampunk is the spatial, not temporal, frame, a modification clearly visible in Krzysztof Piskorski’s Czterdzieści i cztery (2016), where the Polish fight for independence is presented through the prism of the protagonist’s journey across European countries. In science fiction, the determinant factor is time in time travel, as well as the historical perspective of the idea of progress. The presentation of Andrzej Pilipiuk’s Operacja Dzień Wskrzeszenia (2006) proves the importance of time in science fiction and points to the paradoxes which SF authors have to face. All in all, the examination of both novels shows the difference in the approach adopted by two 21st century Polish writers towards different, yet similar, concepts.
EN
In order to analyze the examples of fantasy texts translations it is indispensable to determine what fantasy literature refers to. Yet, it seems also crucial to demonstrate in what way the notion of intertextual and intercultural relations applies to the process of translation. Once these two elements are explained, it is possible to proceed to examining examples which best illustrate the theory. Red Country by Joe Abercrombie, Drood by Dan Simmons, Les Lames du cardinal written by Pierre Pevel and Brent Weeks’ The Way of Shadows show that in the fantasy text translation, intercultural relations are always present due to the fact that the fantasy world constitutes a separate culture, which must be respected. It as well as intertextuality may also be interconnected with the references to other, often exotic, cultures and other literary texts.
EN
In the text are presented the pitfalls and translational traps related to the understanding of cultural background of the audiovisual material, in this particular case a sitcom called Community. At the beginning of the text the specificity of audiovisual translation is described as well as the list of strategies applicable in written translation and in audiovisual translation exclusively. Next, the cultural value of the material and the translator’s cultural knowledge are pointed to as to elements influencing the quality of the translation. The last part of the article reveals a classification and a detailed analysis of the series in question.
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