The computer today allows for the creation of a new space in which players can make journeys full of action and adventures. The computer as a multimedia environment has been used in didactics for a long time. Teachers have been using multimedia during lessons in order to help students acquire knowledge faster. Computer games, however, are usually put aside and treated by teachers only as a source of entertainment. It does not have to be like that. If we use the potential of the most popular means of entertainment among learners, studying may become an adventure, like their favourite computer game. Before this happens, though, we need to find a suitable product and check to what extent the aims of the game defined by the producer agree with the aims of fixed detailed didactics and if this specific product may be treated as a teaching element.
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