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In the article we analyze proper nouns occurring in Evgeny Schwartz’s Дракон. A very important aspect which should be considered in the play’s translation is its intertextuality. The author refers to other works by taking over the characters and introducing the prototype text components. We will look over the only Polish translation of Jerzy Pomianowski (1965) and three English translations of Elisaveta Fen (1975), Yuri Machkasov (2001) and Anna Epelbaum (2013).
EN
The article focuses on the problem of translating songs in animated movies. Using Russian and Polish dubbing as examples, the following issues will be discussed: the place and role of the song, the translation strategy adopted, and the consequences and possible impact on reception of the translation strategy. An excellent example that will allow the problem to be fully discussed is Sing the latest animation from the Illumination Entertainment studio – a 2016 American 3D computer- animated comedy.
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