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The main ambition of the paper is a reflection on the relation between literature and digitality, or verification of the potential of research into literature seen in the context of the (post)digital civilizational and cultural situation, which decisively influences the way literature as such exists, or the way it circulates and resonates in culture. The subject of the interest is digitalized literature, i.e. converted into numbers, in a narrow or specific sense, new-medium literature. The authors use the example of Andrzej Sapkowsky´s fiction and its video game post-texts produced by the developer CD Projekt Red to find out what happens to literature converted into the form of a digital game. The leitmotif of the reflection is the binary opposition of the iconic (defining literature) and the operative (defining digital games) as well as the very literary scientific and fundamental issues such as the issue of a story and its relation to narration. In terms of the concept and the method, the key question is the question of the genre, i.e. fantasy, where the authors reflect on the specific form of digital literature from the perspective of pop culture, i.e. the optics which makes it possible to view the matters not through the prism of literary types but through the prism of genres.
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