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EN
The aim of this paper is to preliminarily describe the genre characteristics of a quest – a new type of a non-literary text. A quest is an indispensable tool used in questing – an innovative form of tourism. Questing is a live action role-playing game combining education and fun. It takes the form of a rhymed story containing topography tips, riddles and information (on history, nature, etc.) related to the route. The concept of questing emerged in the US in the late 1990s. Together with the text model, it is becoming popular in Poland as an attractive form of sight-seeing and as a method of promoting places and regions. The analysis is based on a collection of texts published in the internet, collectively entitled “Wielkopolskie questy” (Quests of Wielkopolska). Characteristic elements of the texts in the analyzed corpus include recurring features observed at 4 levels: pragmatic, cognitive, compositional and stylistic.
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