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EN
The discussion about the – usually negative – influence on the morals of young gamers is a familiar one when talking about computer and video games. Interestingly enough, however, board games have not fallen suspect of morally corrupting youngsters, although there are hardly any board games on the market which pursue ethically high purposes, while many can be found displaying or triggering ways of behaviour which could be classified as ethically or politically incorrect. This appears to be even more remarkable when bearing in mind that games can be seen as cultural assets and an important means to develop one’s personality. The intention of this article is to try and analyse this apparent paradox by investigating which different kinds of immorality can come into play under which conditions. Special attention will be paid to the board games of the family game type. Finally an attempt will be made to find an answer why immorality is not only attractive but plays a vital role in board games and why these games, nevertheless, unlike computer games, are principally perceived in a positive manner.
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EN
When it comes to games, dice belong to the oldest playthings or gambling instruments that men have used to pass their time and/or make some money. Dice have existed for millennia, and though their shapes and materials have varied over time the passion for playing with them has been the same the world over. This article is intended to give a brief retrospective into the history of dice, highlighting a few remarkable facts about dice and gambling in the arts, religion and society throughout the centuries. Having placed dice in their historical context, the current situation of the German board game market will be analysed with regards to the question of the role which dice played until modern times and of the recent developments which have been taking place in popular board games over the last three decades.
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