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Teaching computer game design is justified by the dynamic growth in the industry and the computer games market which makes it necessary to deliver specialized knowledge to students, enabling them to more easily start professional activity in this area. Another reason is shaping general personal values, such as development of creativity, ability to work in technically and economically restricted circumstances, as well as the organization and coordination of a design team. This article is an introduction to a discussion about teaching computer game design: it confronts students' expectations towards the subject (derived from an anonymous poll) with the actual market demands, which is aimed to help define and improve the courses on offer in higher education.
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