Full-text resources of CEJSH and other databases are now available in the new Library of Science.
Visit https://bibliotekanauki.pl

Results found: 3

first rewind previous Page / 1 next fast forward last

Search results

Search:
in the keywords:  DISPOSITIF
help Sort By:

help Limit search:
first rewind previous Page / 1 next fast forward last
Filozofia (Philosophy)
|
2021
|
vol. 76
|
issue 8
596 – 607
EN
The author of this article concentrates on the problem of dispositif in the context of web 2.0 while using the approach of new media epistemology, particularly Foucault’s genealogy. He does so thanks to the shift from poststructuralist interpretation of panopticism (Foucault 2000) towards the synopticism of network (Bauman, Lyon 2013) described by surveillance studies. Thanks to this comparison, he presents the main thesis of this article based on the assumption that producers (Bruns 2008) are freer. Therefore they generate content that is more based on the essence of arbitrariness. Based on the conclusions mentioned above, he defines dispositif of web 2.0 eventually.
EN
Michel Foucault introduced the notion of dispositif of sexuality in The Will to Knowledge (1976). Soon afterwards he took part in a discussion organized by a French magazine 'Ornicar?' during which he was asked to explain synthetically his concept of dispositif. Over the next decades this short, and rather forced utterance was translated into German and English. These translations differ from each other not only with regard to their solutions how to substitute a French term dispositif with another word - accordingly German or English - but also because of a variety of details that are meaningful for the profiles of dispositif analysis and based on Foucault's thought postulated in research. This theoretical and methodological perspective has being developed since Foucault's death in 1984, especially since the 1990's. One can indicate numerous and significant differences between the German- and English-language dispositif analysis, as well as between both of them and the Foucault's original concept. There is a need to question if the researchers who identify dispositif with a social network or with a material infrastructure of discourse (inter alia communication technology and social practices mediated through this technology) still follow Foucault's concept of power-knowledge to which they refer so willingly? This problem seems to be notably important at present - when more and more researchers in Poland show their interest in dispositif's concept. Therefore, a demand to translate its key terms into Polish emerges. In this article the dilemmas of Polish and other translations are presented on samples of several Foucault's utterance in 'Ornicar?' translations and fragments of contemporary texts from the field of German- and English-language dispositif's analysis.
EN
Dominika Staszenko, Marcin M. Chojnacki Is it Still Art or Already Game? The Penetration of Aesthetics and Mechanics of Video Games to Interactive Art In our article, we look at the work inspired by the medium, and the culture of video games. We analyze the specifics of contact with the electronic entertainment in a completely new context as considered by the producers of games. We make a brief characterization of the selected projects in the area of interactive art, aesthetics, mechanics or iconography drawn from the popular digital games. We also analyze interesting analog representations and solutions connected with certain ludic or thematic video games in the context of practices affecting the perception of the medium, as well as assessing its ‘maturity’ and the impact on today’s pop culture. We concentrate on the issue of tangible and intangible disposits which we consider significant in the context of art inspired by new media.
first rewind previous Page / 1 next fast forward last
JavaScript is turned off in your web browser. Turn it on to take full advantage of this site, then refresh the page.