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The aim of the presented paper is to define the current situation and attitudes of seniors related to the way they perceive selected current digital technologies, in particular, virtual reality. The digital technologies in question have significantly been widening the gap between the generation of younger people and seniors. It is defined in the first part of the presented paper. Subsequently, after presenting the theoretical basis, by applying the focus group method, the authors try to define how seniors perceive modern technologies, their positives, and negatives, how they feel when using them (threatened, enthusiastic) and what do they see as the biggest pitfalls that prevent them from using the technologies. To specify the topic in more detail, the authors focused on a specific technology – virtual reality (specifically VR headset - HTC Vive Pro, all the members of the focus groups had an opportunity to play three different VR games on it). The results of the research are also important for the development of digital game studies, as they provide closer insight into the behaviour of a specific age category, which is often excluded from the issue.
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