In this paper we will present the idea of gamifying scientific processes. Game design techniques appear to be very useful when we are dealing with processing enormous amounts of scientific data (think of domains such as biology or astronomy, for example). We will focus our attention on the issue of effectiveness of such an approach, as well as on the issue of procedures and techniques that ensure high quality of results obtained via gamified scientific processes.
In the paper problem solving processes that involve reasoning with question are analysed. These reasoning with questions are compared to normative solution scenarios based on A. Wiśniewski’s Inferential Erotetic Logic. An on - line game with a purpose QuestGen has been used to gather data for the analysis.
JavaScript is turned off in your web browser. Turn it on to take full advantage of this site, then refresh the page.