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The aim of the article is to demonstrate that George Herbert Mead’s symbolic interactionism theory and Erving Goffman’s dramaturgical perspective theory may find applications in the analysis of narrative (table-top) role- playing games through the concept of role-taking in social human interactions common to both theories. After putting the foundations of both theories next to the phenomenon of role-playing games, the authors point to certain qualities of the latter – namely, the qualities which could make RPG a useful tool for the further development of human self-consciousness and for preparing people for the enactment of different social roles.
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