Roguelike is a subgenre of computer role-playing games (cRPGs) characterized by randomly-generated content and permanent death that flourished in the 1980s but in the next decade became an entertainment niche. ‘Neo-rogue’ is a new term introduced to describe the recent wave of indie games which derive from the aesthetics of roguelike; these games have renewed the popular interest in this subgenre. The purpose of the paper is to examine the history and nature of this phenomenon and to determine its place in the evolution of the medium.
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