Full-text resources of CEJSH and other databases are now available in the new Library of Science.
Visit https://bibliotekanauki.pl

Results found: 9

first rewind previous Page / 1 next fast forward last

Search results

Search:
in the keywords:  SIMULATION
help Sort By:

help Limit search:
first rewind previous Page / 1 next fast forward last
EN
At this time in economic environment there is the big trend of coming logistical chain, supply chain and supply chain management (SCM). SCM deals with material and information flows control, inventory management, demand forecast, production plan optimalization, distribution management etc. Nowadays for effective purchase, production and distribution plan and control in companies are utilized the simulation and simulation programmes. This paper deals with the simulation programme Witness and its utilization for finding of results real problems - simulation utilization for stocks solution in automotive industry. The model can be used for the determination of new delivery system of materials and for stocks reduction.
Filozofia (Philosophy)
|
2007
|
vol. 62
|
issue 9
777-789
EN
The paper is a pioneer work in mapping the methodological problems, which have been introduced into sociology by ABM (agent-based modeling) as an important innovation. It sheds light on the sources and the background of ABM, comparing the latter with EBM (equation-based modeling). It shows also the main characteristics of multi-agent models and their wide-scaled applicability. The author focuses especially on the systematization of basic methodological problems. He underlines the relationship between simulation and classical experiment, as well as the idealized character of multi-agent models and their effective applying in the development and testing of the sociological theory.
EN
The text implicitly compares the principles of the production, especially the theatrical, with the principles of creating a narrative conflict in video games. It explicitly focuses on the processes of video game simulation. It‘s carried out through the optics of two approaches to video game theory. The first is the aspect of professional discourse in which it uses already established professional terminology from theatrical theory and tries to identify aspects of video games that correspond with it. In doing so, the author of the text suggests that there are two basic video-game principles – competitiveness and interactive narration. Those principles oppose each other while focusing on the second. So the author understands the production as a kind of simulation and argues why this storytelling principle also appears in video games. The second principle of thinking about video games is thinking from the perspective of the players. In this context, the author seeks arguments to confirm his thesis. In the unstable terminology of video games, he reveals basic thinking in opposition to competitive playing and role-playing. Ultimately, he describes the relationship between the production and simulation in the context of video games as a narrative medium.
EN
Project teams use different optimizing approaches to find an answer to the question of the successful project completion. The paper describes the use of system dynamics for project management simulation. Based on the simulation results, the project team can decide about feasibility of changes and perform measures to achieve project completion successfully and effectively. Suggested model is also an effective communication tool about interconnection of project activities. It is composed to be able to determine, describe and analyse project management variables relations among them. Although simulation doesn’t have to provide optimal solution, it is in line with the current trends of making decisions fast and then looking for its optimization.
EN
The article introduces a computer-based method of measurement of the behavioral aspect of attitudes. It is obtained by simulation of behavior, in which reactions do not evoke consequences in real world, but show only „where we are pulled". As an assessment of the behavioral tendency, distances on a computer screen between representations of the Self and objects of attitude were adopted. Data collected from 7 tests confirm the validity, internal consistency, test-retest reliability, expected factorial structure and prognostic properties. Ease of use of the method makes it useful for research in a wide range of milieus, including other cultures.
EN
Advanced simulation and/or experimentation in virtual laboratories help to better understand the complex economic phenomena without sophisticated mathematical skills. That is useful for acquiring economic knowledge too. The economic laboratories created in Excel and STELLA for analysing dynamical behaviour of nonlinear economic models are exhibited. Such devices help to understand the complex behaviour of dynamic economic systems at least in qualitative imaginations. There are several cases of emergences of qualitative phenomena such as equilibrium-disequilibrium, bifurcation to orbit with several periods and/or to deterministic chaos in simple discrete non-linear systems. In order to demonstrate this, the author used an example of Day's descriptive theory of economic growth with environmental factors, and 'Hermann's' modification of 'Kaldorian' cyclical growth.
EN
The aim of this article is to present the wide scope of application of ludic techniques in foreign language teaching, in particular in the teaching of languages for specific purposes (LSP). The history of ludic techniques is depicted, games, simulations and WebQuest are discussed and the concept of LSP is described. Selected ludic techniques are then shown in reference to this concept and examples of their use during an LSP class are given. A rationale for the glottodidactic value of these techniques is also provided.
|
2010
|
vol. 57
|
issue 4
411-429
EN
The article presents the work of a contemporary German writer Tim Staffel in context of the recent German literature and in particular the literature about the German reunification (Wendeliteratur). The analysis of the novels of Tim Staffel show the relationship between the aesthetics of violence used by the author and the problem of identity crisis described in his works. The comparison of Staffels novel Terrordrom with the discourse of the Wenderoman reveals differences in perception of the problems of identity and ideological crisis, which express themselves in a different construction of the presented world and time and a different approach to the theme of violence. This analysis and interpretation aims to show Staffels writing as attempt to go beyond the discourse of the Wendeliteratur and the discourse of a national literature in general. In this sense Terrordrom is not only an anti-utopian vision, an apocalyptic scenario of the future and the war of all against all, but also a diagnosis of the contemporary human condition and warning against the increasing influence of mass media on reality creation. Staffel points out in his novel the fact, that in such a media-generated reality, violence seems to be the last human reaction to a dehumanized world.
EN
At first the authoress explains the theory of the appearance as it is recognized by the French judge, to analyze, secondly, the applicability of this theory in the Polish legal system. In France, among the most prevalent examples of the application of the theory of the appearance are: the apparent ownership, the apparent mandate, the heir apparent and the simulation. The theory of the appearance should be understood as an independent basis for the creation of the legal consequences consistent with the legitimate expectations of the person who trusted the appearance created by another person. In the Polish law, there are few legal exceptions that allow, in specific situations, the acquisition of rights by the person who trusted the appearance, as for example, the acquisition of property on the basis of the Article 169 of the Polish Civil Code and the effectiveness of the apparent transaction in the benefit of the third party acting in good faith in case of simulation, as it is allowed on the basis of the Article 83 § 2 of the Civil Code. As for other cases, unforeseen by the legal rules, the authoress makes some proposals: the application by analogy of the Article 83 § 2 of the Polish Civil Code and the interpretation by the courts of the statements of intent within the spirit of protection of legitimate expectations. The authoress proposes as well legislative amendments that would seek the inclusion in the Civil Code of a general regulation to protect the good faith.
first rewind previous Page / 1 next fast forward last
JavaScript is turned off in your web browser. Turn it on to take full advantage of this site, then refresh the page.