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Homo Ludens
|
2013
|
issue 1(5)
129-138
EN
The goal of the present paper is to review most of the research done in the field of computer games in glottodidactics. Some preliminary conclusions made while implementing puzzle video games into foreign language classes in a high school will also be presented. The aim of the author is to show a full spectrum of possibilities of video games, and to state that some of them can work perfectly with the more traditional methods of teaching a foreign language at school.
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