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The paper demonstrates one possible way of seeking an answer to the question: “What is the connection between a player’s general personality characteristics and the way he or she participates in role-playing game sessions?” An empirical study with 44 participants is presented, including its theoretical background, conduct, and results. Three phenomena play a pivotal role here: identity, narrative style of play and autonarrative inclination. The paper explains them, characterises the employed research methods and delineates the reasons for academic interest in these aspects of psyche. Afterwards, the results of the study are shown. They serve as an argument in support of the thesis that the three studied phenomena are related to one another.
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