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This article concentrates on newsgames, which are specific genre of so called serious video games. The analysis of two concrete, linked examples (Raid Gaza! and Save Israel) allows to examine two different types of application of procedural rhetoric and reveal video games’ ideological and manipulative potential. Case study of Raid Gaza! and Save Israel is additionally informative, since those internet-distributed games form a dialogue, which provides basis to interpret them (and accompanying internet comments) as a new form of digital discourse.
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