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EN
In popular parlance the Star Wars universe often serves as an example of a binary division between good Rebels and evil Empire. However, a detailed legal analysis of the turbulent political and legal history of the good old Republic and its transformation into the Empire casts doubts on this popular opinion. The Republic seems to be a degenerate system, based on exploitation of the weak, slavery and dominance of the military order (the Jedi), exercising power without any democratic control. Surprisingly, the transformation of the Republic into the Empire was formally admissible, and backed up by republican constitutional principles. Moreover, it has been purported here that the political system of the galaxy had very strong feudal relics and allowed both for vendettas and the right to rebel against the goverment. The Rebellion was in fact a counterrevolutionary movement whose main goal was to re-establish the ancient regime and anihilate the last two representatives of the schismatic Jedi sect (the Siths), while the Empire was trying to establish a ruthless, but effective system of government. Thus, what we have here is not a battle of Good against Evil but simply a civil war between conservative terrorists and authoritarian reformers. Surprisingly, a short-lived victory of the Rebellion leads to a social and economic crisis, while the restoration of the Empire by the New Order guarantees stability of the economic and political system. Moreover, imperial feuds and vendettas impact only the major players, while the commoners are not directly affected.
Historia@Teoria
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2018
|
vol. 1
|
issue 7
53-75
EN
The paper makes up an attempt to systematize and occasionally verify the views on the medieval motifs which were to be used while creating the world of Star Wars. The synchronic method applied in various publications lies behind opinions according to which the inspiration here included: Arthurian legends, the medieval concept of minne, visions of hell, the history and tradition of the Knights Templar, as well as the samurai in feudal Japan. These opinions cannot be regarded as entirely grounded. The remarks on the reception of some motifs related to the samurai or the Knights Templar seem justified as well as the plot of courtly love and the medieval image of hell. However, insistent juxtaposing, among others, of the individual stages of the lives of the saga’s main characters with the fortunes of king Arthur is controversial.
EN
This article is, firstly, an analysis of Kreia, a character from the Star Wars: Knights of the Old Republic II-The Sith Lords video game, a character whose role in the game is pivotal: the conversations the player has with Kreia serve as the main narrative basis for the entire game experience. Secondly, on the basis of a collection of quotations from these conversations, this article juxtaposes Kreia and Georges Bataille. An intriguing variant of the blind seer trope is revealed in Kreia through studying the game’s poetics, in which a focus on the sense of hearing is discerned. Kreia and Bataille are compared in their understandings of the universe, and a similarity between their ulterior motives is discovered: both of them struggled against something which was considered to be an inextricable element of their respective universes.
Historia@Teoria
|
2018
|
vol. 1
|
issue 7
119-125
EN
Każdy ma swoje zapachy, smaki, zdjęcia, które są związane z nami w konkretnych sytuacjach. Podobnie jest z muzyką i melodiami. Większość z nas może nucić „Ode to Joy”, „Für Elise” lub… „Imperial March” z „Gwiezdnych wojen”. Jaka jest najsilniejsza jakość muzyki z tej sagi? Dynamizm? Prostota? A może ton instrumentów? Spróbuję znaleźć powód.
PL
Zdjęcia z tego zdjęcia są i są z nim związane. Wies jest z muzyką i melodiami. Większość z nas może nucić „Oda do radości”, „Für Elise” lub… „Imperial March” z „Gwiezdnych wojen”. Jaka jest najsilniejsza jakość muzyki z tej sagi? Dynamizm? Prostota? A może ton instrumentów? Spróbuję znaleźć powód.
Historia@Teoria
|
2018
|
vol. 1
|
issue 7
19-35
EN
The project Myths and Idols, by the French photographer Travis Durden, came into being in 2015 by means of digital technology. The artist processed photos of nine selected modern sculptures, mostly related to ancient matters, in order to provide them with the attributes or heads belonging to the heroes of the famous Star Wars saga. The sculptures chosen by Durden for his project had been created by European artists (French sculptors and one Italian master) and they are exclusively of an early modern provenance (arising from the Renaissance, Classicism, and Neoclassicism). Not a single work of ancient art is included. However, the classical (ancient) art itself became an object of the Parisian sculptor’s interest in terms of taking early modern art into account as the artists of the latter patterned themselves on ancient samples and picked up ancient subject matters. Likewise, Star Wars in turn constitutes a product of the American pop- culture frequently referring to motifs which had originated in ancient culture. The article discusses all nine photo collages and the whole project is being interpreted. Myths and Idols offers an example of the double reception of ancient culture – the early modern and contemporary ones.
Historia@Teoria
|
2018
|
vol. 1
|
issue 7
95-116
EN
Feast scenes from the main Star Wars episodes play an important role the creation of theplot and characters. In the paper I divide them into three types. In the first part I discuss the scenes in which a feast or a meal is a pretext for the dialogues revealing the characters’ past (the conversation between Luke and his uncle) or predict their future (little Anakin and Qui-Gon during the dinner; Anakin and Padmé’s conversation predicting their fall). In the second part I present eating scenes through the authors create or underline the characteristic features of the protagonists (comism of Jar Jar Binks and Chewbacca; Jabba’s gluttony; dehumanization of the black characters by the fact that they lack any contact with food) or build their social status (Rey’s scavenger meal; feasts at tha palaces of Jabba and Amidala; Jedi master’s ascetic meal on Dagobah; clones’ canteen). To analyse the scenes I use theories developed by food anthropologists (Mary Douglas, Claude Levi-Strauss, and Katarzyna Łeńska-Bąk) and make references to classical mythology and the Bible. In the last part I raise questions about consumer’s the identity of the character who eats juxtaposing devouring and eating scenes (why are Eworks considered humanoids whereas Wampa and Rancor are considered monsters since they all eat human flesh?).    
PL
Feast scenes from the main Star Wars episodes play an important role the creation of the plot and characters. In the paper I divide them into three types. In the first part I discuss the scenes in which a feast or a meal is a pretext for the dialogues revealing the characters’ past (the conversation between Luke and his uncle) or predict their future (little Anakin and Qui-Gon during the dinner; Anakin and Padmé’s conversation predicting their fall). In the second part I present eating scenes through the authors create or underline the characteristic features of the protagonists (comism of Jar Jar Binks and Chewbacca; Jabba’s gluttony; dehumanization of the black characters by the fact that they lack any contact with food) or build their social status (Rey’s scavenger meal; feasts at tha palaces of Jabba and Amidala; Jedi master’s ascetic meal on Dagobah; clones’ canteen). To analyse the scenes I use theories developed by food anthropologists (Mary Douglas, Claude Levi-Strauss, and Katarzyna Łeńska-Bąk) and make references to classical mythology and the Bible. In the last part I raise questions about consumer’s the identity of the character who eats juxtaposing devouring and eating scenes (why are Eworks considered humanoids whereas Wampa and Rancor are considered monsters since they all eat human flesh?).
PL
Artykuł prezentuje narzędzia i metody do badania nowych mediów. Autor opisuje programy stworzone przez nowy nurt w nauce zwany humanistyką cyfrową. Główną tezą jest stwierdzenie, że największym problemem współczesnego medioznawstwa jest badanie wielkich kolekcji danych – czyli big data. W artykule przedstawione nowe sposoby badania filmów na przykładzie analizy Gwiezdnych wojen. Główną metodą interpretacji i prezentacji wyników badań była wizualizacja.
EN
The article presents the tools and methods for the study of new media. The author describes the programs created by the new trend in science called digital humanities. The main thesis is that the biggest problem of the contemporary media studies is the study of the great collection of data – which is the big date. In the article presented new ways to study films on the example of analysis of Star Wars. The main method of interpretation and presentation of research results was the visualization.
Historia@Teoria
|
2018
|
vol. 1
|
issue 7
37-50
EN
The article is devoted to the issue of the impact of the new media on the mass culture. Authors have explored community portals using modern methods of quantitative and qualitative data analysis. The results show that belief in the more democratic, egalitarian character of the new media compared to the traditional corporate model of the mass-media industry may be a delusion as large mass media corporations have also had a great impact on the functioning of social networking sites.
PL
Niniejszy artykuł poświęcono istotności nazw własnych w fantastyce na przykładzie amerykańskiej franczyzy Gwiezdne Wojny. Światowa popularność stworzonego przez George’a Lucasa uniwersum zrodziła zapotrzebowanie na tłumaczenie towarzyszących mu materiałów. Jednym z zadań tłumaczy było stworzenie glosariusza nazw własnych – kluczowych dla fabuły, wielokrotnie powracających, takich jak np. Jedi oraz Sith. Niniejszy artykuł stanowi analizę tłumaczeń wymienionych nazw własnych w powieściach z serii Gwiezdne Wojny opublikowanych w językach niemieckim (61), polskim (41) i rosyjskim (19) przed 2000 rokiem. Zawiera on wszystkie zaproponowane w nich przez tłumaczy warianty, komentuje ich wybory i wykorzystane strategie. Analiza pokazuje, że podczas gdy tłumacze niemieccy i polscy z reguły wykorzystywali zaproponowane wcześniej wersje, o tyle rosyjscy postępowali pod tym względem mniej konsekwentnie.
EN
The presented paper argues the importance of proper names in fantasy and science fiction in general but focuses primarily on the highly successful Star Wars franchise. Worldwide popularity of George Lucas’ creation resulted in the need of translation of Star Wars materials to other languages. Translators were given a task, among others, of creating a glossary of proper names essential to the overall story, including such as Jedi and Sith. This paper is an analysis of translation of these proper names in Star Wars novels released before the year 2000 in German (61), Polish (39) and Russian (18). It presents all variants proposed by the translators before the final one was canonized and comments on their choices and used strategies. The analysis shows that while German and Polish translators usually retained use of previously established versions, Russian translators proved to be less consequent in this matter.
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