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Od eksperymentów Bauhausu do Teatru Galeria

100%
Pamiętnik Teatralny
|
2015
|
vol. 64
|
issue 2(254)
150-163
EN
The article presents the history of a still little known, set apart theatre, the Galeria formed by Jerzy Krechowicz in Gdansk in 1961. In less than a decade, the visual artists and musicians of the theatre carried out a number of significant experiments involving movement, light and sound onstage, which resulted in five programmes. The author notes that the final formula of poly-visual spectacle arrived at by Jerzy Krechowicz, which involved multi-stream projection onto three-dimensional screens, had much in common with ideas propounded by László Moholy-Nagy, an artist associated with Bauhaus. In his theoretical writings, published in the 1920s, Moholy-Nagy declared, among other things, that it was necessary to replace traditional painting with shaping of light and expand the potential of projection by simultaneous projection of pictures onto screens of different shapes. Krechowicz’s interest in the progressive dimension of the art work corresponded to artistic experiments conducted a few years earlier by Andrzej Pawłowski, most of all to his improvised light projections called Kineformy (“Cineforms”, 1959), as well as to tachiste painting actions by Tadeusz Kantor, recorded in the film Somnambulicy (“Somnambulists”, 1958). Furthermore, the author situates the experiments by Polish artists in the context of kinetic art and expanded cinema around the world.
EN
Aim/purpose – The study delves into the creation and the experience of interactive children’s narratives based on poetry, examining the emerging role of artificial intelligence (AI) as a collaborative partner in storytelling for children. The research questions are: 1) What are the experiences of readers, specifically children’s guardians, with interactive narratives based on children’s poetry?; 2) How do children’s guardians experience interactive stories co-generated in real-time through conversations with artificial intelli-gence?; 3) Is it feasible to create a satisfying narrative for children from a specific set of images through the use of AI technology? Design/methodology/approach –This paper synthesizes findings from the following studies: a) Qualitative analysis of interactive narratives based on Stanisław Jachowicz’s poems, involving a comprehensive online questionnaire survey, with 80 respondents participating in the latest study; b) An evaluative study focused on real-time interactions with AI-generated interactive narratives based on Stanisław Jachowicz’s poems. This involved 12 participants who provided detailed feedback on their experience; c) An autoethnographic study exploring the creative process of generating children’s narratives from a set of images using AI. Findings – The findings from the exploratory studies suggested that interactive narratives based on poetry would be beneficial for education and the promotion of reading. The interactive narrative can be simply designed (simple mechanics, simple options) and nevertheless, it can evoke a positive user experience. The constructs of telepresence and player agency apply not only to the interactive narrative and the poem that serves as its foundation. The evaluation of the interactive narrative generated by ChatGPT was positive, both as real-time interactive storytelling experienced by the reader with AI and as the interactive narrative created based on a set of images. In the process of generating interactive narratives during real-time interactions, ensuring safety, reliability, and trustworthiness for children is a crucial aspect. Research implications/limitations – The research suggests that educational organizations can benefit from introducing interactive narratives based on poetry into children’s curricula. Furthermore, artificial intelligence can be effectively utilized in creating such content, both in the form of traditional interactive narratives presented to children and in real-time interactions with AI. However, it is also important for organizations to develop tools for monitoring children’s safety. Originality/value/contribution – This paper sheds light on the reader’s experience with interactive narratives based on poetry and highlights the transformative impact of AI on reading and writing in children’s literature, emphasizing how significantly the roles of writers and readers have changed with the introduction of AI. The swift evolution of artificial intelligence raises concerns that vital literary participants – including authors, researchers, publishers, and readers – may not grasp the essential skills and knowledge for utilizing AI. This paper can be helpful for these groups as it provides clues on how to produce good prompts, leading to the creation of children’s narratives.
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