The purpose of this article is to portray the Internet as a leading platform for the emergence and functioning of postsubcultures. As relatively new social groups, postsubcultures are characterized by contact based almost entirely on virtual communication; however, this is rarely highlighted in the literature on the subject. Thanks to the Internet, it is possible for members of these groups to form bonds. The research is empirical; its subjects are the steampunk and cottagecore postsubcultures.
PL
Celem artykułu jest ukazanie internetu jako wiodącej platformy powstawania i funkcjonowania postsubkultur. Postsubkultury, jako relatywnie nowe grupy społeczne, charakteryzują się kontaktem opartym niemal w całości na komunikacji wirtualnej, co rzadko bywa podkreślane w literaturze ich dotyczącej. To właśnie dzięki internetowi możliwe jest wytwarzanie więzi pomiędzy członkami owych grup. Badanie ma charakter empiryczny. Przedmiotem zaprezentowanych badań są postsubkultury steampunk i cottagecore.
The main aim of this article is to demonstrate that contemporary gamers commit to a political nature of consuming digital game contents to facilitate cultural renewal. In illuminating how the rise of the cottagecore game at the turn of the 2020s has not only been driven by this cultural renewal but also intensified its major trajectories, the study contradicts critical assertions about the inimical relationship between gaming and real life which still remains in mainstream culture. This study aims to continue advancing the practice of game theorists who have shifted academic interest to the relevance of the digital game as a medium by conceptualizing the practice of enjoying a digital game as ‘consumption’ in the fashion defined by K. Marx. Building upon what might be termed an open-world game suggested a contradicting concept of playing a digital game, this study takes Harvest Moon as one of the early examples which inspires the swarming number of cottagecore games in the late 2010s and Stardew Valley and Animal Crossing as representatives of the rise of the cottagecore game, the study will illustrate how the rise of the cottagecore game reveals modernity of contemporary gamers who share a vision of digital game as a uniquely positioned medium for imagining a better world and themselves and, subsequently, facilitating a shift in cultural attitudes in a politically progressive manner.
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