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Creative life story work with seniors

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EN
We summarize the theoretical background and basis for creative activities focused on the life story work with the seniors as realised in “Centrum MEMORY“, Bratislava, Slovakia. Older adult clients with various levels of cognitive functioning could benefit from the combination of creative and reminiscence activities. The importance of creativity and its benefits in senior life is outlined and emphasized
EN
Pop culture has its significant place in education. It is also a space within which social processes take place and experiences, beliefs and cultural archetypes are presented and discussed. This text is a kind of revisiting of thoughts collected during workshops for young people focusing on various creative processes, particularly writing texts, expression through words and body, introducing elements of theatrical exercises, discussions of popular culture and everyday experiences of workshop participants. The purpose of the text is not just to offer conclusions and reflections after conducting such workshops, but also to critically look at processes like socialization, education and upbringing.
EN
The article investigates possibilities of fundamentalization of special computer-oriented disciplines to improve the efficiency of vocational training of students. А number of problems in the system of engineering and teacher education was highlighted by the method of theoretical analysis of scientific and technical literature, national standards of training of the future engineers-pedagogues of computer profile. That are, firstly, non systemic and mostly fragmentary fundamentalization of educational disciplines, leading to poor learning of diverse set of knowledge by the students without understanding their relationship and their role in the future professional activity. Secondly, the system of training at the university is characterized by mainly declarative supply of educational material of special subjects, without deep interdisciplinary integration of general methodological fundamental philosophical, mathematical, natural, information laws and categories that underlie the development of computer technology. Thirdly, the professional activity of an engineer-pedagogue is creative, but students at the university mainly perform reproductive teaching and learning activities in the mastery of knowledge and skills on specific subjects and do not acquire productive skills of creative activity. Fourthly, the logic of presenting educational material of fundamental and special disciplines does not meet the logic of scientific knowledge, which leads to a lack of vision of relevant industries among students, understanding the impact of scientific advances of basic sciences in the development industry. It is possible to solve listed problems by the system fundamentalization of vocational training of the future engineers-pedagogues based on the integration of general methodological laws and categories of philosophy, mathematics, physics and computer science. In this approach, students will independently acquire new knowledge and skills in technical disciplines based on the operational integration of the triad of invariant knowledge “philosophy, mathematics, physics (computer science)” engaging in creative teaching and learning activities. Further development will allow accomplish fundamentalization of vocational training of the future engineers-pedagogues of computer profile with the following: concept of system differential-integrative fundamentalization of vocational training, methodological system of fundamentalization of vocational training of the future engineers-pedagogues of computer profile, content model of learning elements of technical disciplines, methods and means of teaching engineering disciplines based on the algorithm of obtaining technical knowledge by operational integrating of knowledge triad “philosophy, mathematics, physics (computer science)”.
EN
This text presents a way of using paper theatre in regional education. Derived from the Japanese tradition called kamishibai, the theatre is a combination of visual art and storytelling. The historical path it has followed to become rooted in the contemporary education (especially dedicated to preschool and early school children) is described in the first part of the article. Further considerations are related to the research which aimed at learning the strategy for creating paper theatres by teachers of Łódź schools and kindergartens, and by the students of the Faculty of Educational Sciences at the University of Łódź who specialize in  early school and preschool education, and who are involved in the project: "Kamishibai in regional education" (organized by the Łódź Centre for Teacher Training and Practical Education). I analysed 62 projects (prepared in the form of charts and texts, or in the form of recorded films) that were made available by the participants on the Moodle and MS Teams platform. The applied research methods (analysis of documents and nondirective interview) allowed me to discuss the choice of literary material and the potential and limitations of the kamishibai method. Eventually, they made it possible for me to describe the strategy for designing paper theaters, which are to popularize contact with the art of the word of the Lodz region.
PL
Niniejszy tekst traktuje o sposobie wykorzystania papierowego teatru w edukacji regionalnej. Wywodzące się z tradycji japońskiej kamishibai stanowi połączenie sztuki wizualnej i sztuki opowiadania. Historyczną drogę, którą przebyło, by zakorzenić się we współczesnej edukacji (w szczególności w działaniach skierowanych do dzieci w wieku przedszkolnym i wczesnoszkolnym), opisuję w pierwszej części artykułu. Dalsze rozważania poświęcam badaniu, którego celem było poznanie strategii tworzenia papierowych teatrów przez nauczycieli łódzkich szkół i przedszkoli oraz studentów Wydziału Nauk o Wychowaniu Uniwersytetu Łódzkiego, specjalności edukacja wczesnoszkolna i wychowanie przedszkolne, zaangażowanych w projekt „Kamishibai w edukacji regionalnej” (organizowany przez Łódzkie Centrum Doskonalenia Nauczycieli i Kształcenia Praktycznego). Przedmiotem analiz uczyniłam 62 projekty (przygotowane w formie plansz i tekstu lub nagranych filmów) udostępnionych przez badanych na platformie Moodle oraz MS Teams. Zastosowane metody badawcze (analiza dokumentów oraz wywiad swobodny) pozwoliły na podjęcie rozważań na temat doboru tworzywa literackiego oraz potencjału i ograniczeń metody kamishibai. Ostatecznie doprowadziły mnie do opisu strategii projektowania papierowych teatrów, mających popularyzować obcowanie ze sztuką słowa regionu łódzkiego.
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