Full-text resources of CEJSH and other databases are now available in the new Library of Science.
Visit https://bibliotekanauki.pl

Results found: 4

first rewind previous Page / 1 next fast forward last

Search results

Search:
in the keywords:  criticism of capitalism
help Sort By:

help Limit search:
first rewind previous Page / 1 next fast forward last
EN
This contribution pays tribute to the German-Mexican author B. Traven, as one of the most read novelists in the German language in the middle of the 20th century. B. Traven became known for his novels and stories, which are adventurous and set in exotic surroundings, though primarily intended to express criticism of capitalism and social conditions. Most of his works were filmed in Mexico, the USA and Germany. The American fictional film based on one of his most famous books “The Treasure of the Sierra Madre” won several Academy Awards (Oscars). At the peak of his creative power, a Swedish daily newspaper proposed B. Traven for the Nobel Prize for Literature. B. Traven successfully concealed the identity of his person through the use of numerous pseudonyms. For decades, German linguists and journalists have been looking for the person behind the pseudonym B. Traven. Pursuant to available data it is certain that he worked under the name Ret Marut in Germany as a labor union secretary and left-wing, revolutionary activist before emigrating to Mexico. Because of this, people from the working class, sailors, Native Americans (Indians) and other oppressed members of the society who oppose their exploitation played key roles in his works. In the meantime, several researchers assume that B. Traven was born as Hermann Albert Otto Maximilian Feige in Schwiebus, now Poland. For B. Traven, however, the impact of his works was always more important than his identity.
Avant
|
2017
|
vol. 8
|
issue 3
PL
Artykuł ten pochyla się nad jedną z najważniejszych książek dla rozwoju perspektywy krytycznej w groznawstwie: Grami Imperium Nicka Dyer-Witheforda i Greiga de Peutera. Od czasu wydania tego dzieła minęło już ponad 8 lat – niewiele z perspektywy akademickiej, długi czas z perspektywy zmian zachodzących w Nowych Mediach. Całkiem uzasadnione są zatem pytania o aktualność treści umieszczonych w książce, oraz o celność zawartych tam spostrzeżeń. Artykuł stara się odpowiedzieć na te pytania, zestawiając przedstawione w książce tezy (w szczególności koncepcję akumulacji futurystycznej) z realnym stanem branży gier z roku 2017 (w szczególności kwestii związanych z mikrotransakcjami).
EN
This article features an analysis of one of the most prominent books in the development of critical theory on video games: Games of Empire by Nick Dyer-Witheford and Greig de Peuter. Since its publication in 2009 already 8 years have passed. This might seem like a short moment from an academic viewpoint, but its really long, if we consider all the changes happening every day in New Media. This poses two questions: is the content of this book still relevant, and did the passage of time proved it correct or wrong? This article tries to answer these questions, by comparing the arguments from the book (especially concepts like futuristic accumulation) with the actual state of the game industry in a year 2017 (especially issues concerning microtransactions).
Avant
|
2017
|
vol. 8
|
issue 3
EN
This article features an analysis of one of the most prominent books in the development of critical theory on video games: Games of Empire by Nick Dyer-Witheford and Greig de Peuter. Since its publication in 2009 already 8 years have passed. This might seem like a short moment from an academic viewpoint, but its really long, if we consider all the changes happening every day in New Media. This poses two questions: is the content of this book still relevant, and did the passage of time proved it correct or wrong? This article tries to answer these questions, by comparing the arguments from the book (especially concepts like futuristic accumulation) with the actual state of the game industry in a year 2017 (especially issues concerning microtransactions).
PL
Artykuł ten pochyla się nad jedną z najważniejszych książek dla rozwoju perspektywy krytycznej w groznawstwie: Grami Imperium Nicka Dyer-Witheforda i Greiga de Peutera. Od czasu wydania tego dzieła minęło już ponad 8 lat – niewiele z perspektywy akademickiej, długi czas z perspektywy zmian zachodzących w Nowych Mediach. Całkiem uzasadnione są zatem pytania o aktualność treści umieszczonych w książce, oraz o celność zawartych tam spostrzeżeń. Artykuł stara się odpowiedzieć na te pytania, zestawiając przedstawione w książce tezy (w szczególności koncepcję akumulacji futurystycznej) z realnym stanem branży gier z roku 2017 (w szczególności kwestii związanych z mikrotransakcjami).
first rewind previous Page / 1 next fast forward last
JavaScript is turned off in your web browser. Turn it on to take full advantage of this site, then refresh the page.