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EN
The main objective of this article is to characterize the effects of participation in computer games in an e-players environment. In order to present the relevant data, the authors limited the study sample to a selected group of individual users. In the current paper the authors presented the commonalities of gamers, their approach towards participation in games from the point of view of the results achieved and the environment in which they play. They also held discussions concerning the obtained solutions and drew conclusions based on the present stage of research.
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