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EN
This study concerns construction of a checklist for teachers designed to find out types of attention disorders in children. Inattention is not a homogenous phenomenon. Patterns of coexistence of inattention signs and other behavioral symptoms could reflect different psychological mechanisms. In first study teachers described 242 children aged 9 to 10 using Inattention Checklist for Teachers (ICT). In second study teachers described 361 children aged 8 to 10 using modified version of the ICT. Factor analysis conducted in the first study resulted in extraction of five factors (withdrawal of attention, distractibility and tiredness, impulsivity and hyperactivity, high emotional control, low emotional control). In the second study previously extracted factors were validated by cluster analyses and profiles referring to co-occurring behavioral symptoms were developed. Analysis of profiles has shown that attention disorders comprise at least two groups of inattention symptoms (distractibility and tiredness, and withdrawal of attention) that in relation to other factors and learning difficulties constitute different patterns of inattention. It is suggested that these patterns reflect differences between attention disorders caused by cognitive malfunctioning, impaired behavioral or emotional control.
EN
The study examined the importance of cognitive (positive orientation, basic hope) and emotional (positive and negative affectivity, emotional control) variables for state and trait forgiveness. One hundred and thirty nine participants completed six inventories in Polish version: HFS (Thompson et al., 2005), TRIM (McCullough et al., 1998), P-Scale (Caprara et al., 2012), BHI-12 (Trzebiński & Zięba, 2003a), SUPIN (Polish version of PANAS; Watson, Clark, & Tellegen, 1988), CECS (Watson & Greer, 1983). Results showed that dispositional forgiveness (general and positive) was associated with cognitive and emotional predictors, whereas episodic forgiveness primarily with certain emotional variables. In addition, the results indicated that emotional predictors merely participate in the process of reducing unforgiveness, whereas cognitive and emotional variables were shown to be necessary for full forgiveness.
EN
Using MMORPG computer games, in which users’ strong commitment to the game is connected with the influence of the rules prevailing in the virtual world, can lead to the users’ aggresive reactions, establishing them and transferring into the real world through modification of cognitive constructs as well as changes in the assessment of the situation and the response choices. Studies conducted on a group of 32 people playing MMORPG of Japanese production shows, that players compared with the control group are more aggressive verbally, often reveal anger as well as it is harder for them to suppress it, easier enter into the emotogenic situations, it is harder for them to control their behavior and they are often guided by affection in it.
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