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EN
Designing a warehouse layout is an important problem, which plays a role in a life cycle of a company. Generally, two main types of layout decision problems are mentioned in literature. The first problem is usually called facility layout problem while the second one is internal layout designing problem or aisle configuration problem. Merging them both, the procedure for rational searching of optimal warehouse layout is prepared. It was decided to prepare the procedure as an optimisation procedure of functional and spatial areas. The procedure is a part of the logistics facilities designing method because a sketch layout of logistics facility is an important part of the method of logistic facilities designing. The paper briefly describes the location of the procedure in the method. Regarding functional and spatial layouts designing, model was expanded with mathematical formulas of certain geometrical parameters. Particular emphasis on warehouse geometry is important due to the fact that many other issues depend on these parameters in warehouse designing process. The paper consists of a problem definition, mathematical model formulation and precise descriptions adequate to mathematic notations. What is more, the example of procedure application implemented into the software is given. The software is the implementation of the procedure and the whole method itself.
PL
Organizacje stają się coraz bardziej „technologicznie posthumanizowane” na skutek wprowadzenia do miejsca pracy robotów społecznych, AI, rzeczywistości wirtualnej i rozpowszechnionego przetwarzania. W artykule zastosowano podejście fenomenologiczne, aby przewidzieć i przeanalizować architektoniczne przemiany miejsc pracy wynikające z wy-zwania, jakie posthumanizacja stawia wobec tradycyjnych antropocentrycznych paradygmatów miejsca pracy jako przestrzeni w „ludzkiej” skali z potrójną granicą, która jest czasoprzestrzennym filtrem.
EN
Increasingly, organizations are becoming “technologically posthumanized” through the integration of social robots, AI, virtual reality, and ubiquitous computing into the workplace. Here a phenomenological approach is used to anticipate architectural transformations of the workplace resulting from posthumanization’s challenge to traditional anthropocentric paradigms of the workplace as a space that exists at “human” scale, possesses a trifold boundary, and serves as a spatiotemporal filter.
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