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This paper discusses the relationship between locative games and music, using as reference the notions of sound space, acoustic space, and soundscape. The locative game genre reflects the opposite side considering the video game format: in this case, the action leaks from screens and consoles to the urban space with the use of locative media, turning the city into support for the actions of the players. Our hypothesis argues that by using music and other sound features (sounds, effects and so on), the locative game can create a resonant sensory environment caused by music and sound signals that are impregnated in the region. As a methodology, we analysed the locative game GPS Musical Crosswords Puzzle from these concepts – sound space, acoustic space, and soundscape – to show how they can be designed from the experience of locative games.
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