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EN
Though the game-like mechanism has been applied in tourism for decades, tourism attractions hardly deal with the competition of computer games. The aim of this article is to present the application of the gamification mechanism and social media tools in the promotion of tourist activity and tourist regions. Mobile devices enable teens to combine playing and travelling. The development of mobile applications, integrating social gaming and locationbased technology, has led to the growing interest in location-based social network marketing, particularly in tourism and hospitality. The new mobile application PLAY MAZOVIA! is thus discussed in order to present its ability to promote tourist activity among teenagers, as well as its potential to manage the flow of tourists and to promote tourist attractions.
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