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This paper presents key lessons learned from the development and implementation of a modern didactic tool useful for teaching project management, i.e. an online simulation game “Car Factory”. The game has been created in the University of Information Technology and Management in Rzeszow. The first part of the paper describes the general context that justifies the need for such educational solutions. An increasing interest in developing one’s competences in project management is the key incentive. The second part of the paper focuses on most important problems and questions that had to be addressed at the game design stage and while planning didactic process. The third part provides a summary of the results of game evaluation that was performed in the period of 2015–2016.
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