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Acta Ludologica
|
2022
|
vol. 5
|
issue 2
72-85
EN
The horror genre can be found both in books and movies to shock and scare the audience. In digital games, players have to survive, they try to progress while they have to overcome frightening obstacles, otherwise they cannot be successful. The paper analyses three main topics: spatiality (where closed, open and looping spaces are in the centre), focalization (based on G. Genette’s term., We shows how the different angles could contribute to the narrative and what unique methods exist), and temporality (where traumatic experience and looping time is at the focal point, and E. Husserl’s protentions and retention terms will be important as well). We also argue that these games are unusual if we take a look at M. Csíkszentmihályi’s skills-challenges diagram and see if they fit in the flow zone. The paper aims to extend our understanding of horror games.
Acta Ludologica
|
2022
|
vol. 5
|
issue 2
72-85
EN
The horror genre can be found both in books and movies to shock and scare the audience. In digital games, players have to survive, they try to progress while they have to overcome frightening obstacles, otherwise they cannot be successful. The paper analyses three main topics: spatiality (where closed, open and looping spaces are in the centre), focalization (based on G. Genette’s term., We shows how the different angles could contribute to the narrative and what unique methods exist), and temporality (where traumatic experience and looping time is at the focal point, and E. Husserl’s protentions and retention terms will be important as well). We also argue that these games are unusual if we take a look at M. Csíkszentmihályi’s skills-challenges diagram and see if they fit in the flow zone. The paper aims to extend our understanding of horror games.
EN
Gernot Böhme defines meditation as achieving specific states of consciousness by concentration and “switching off” the attention usually paid to diverse areas of everyday life. Böhme goes on to discuss what he considers to be the main meditation-generated forms of consciousness, like non-intentional consciousness, empty consciousness (a stand-by state in anticipation of contentual fulfillment), consciousness of presence (e.g. of one’s own bodily presence in the here-and-now), the awareness of nonduality (the fading of all contradictions, e.g. between the object and subject), and self-awareness, which extends beyond the normal sense of identity and reveals the hidden, unconscious dimensions of the deeper self (Yi in Oriental meditation). Böhme anchors these reflections in his philosophical critique of today’s reified consumerism and postulates the inclusion of this inquiry path in classical epistemological analysis.
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