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PL
Basing on a case study, this article presents the theoretical and practical investigations into the use of cognitive behavioural techniques in the logophobia therapy. It discusses the role of psychological therapy in the context of fluency of speech disorders and analyses cognitive behavioural techniques. Moreover, it presents the practical application of cognitive behavioural trends, taking into consideration the implications of speech therapy. The case study is devoted to a man diagnosed with physiological stuttering of a mixed, tonic-clonic type, and deep logophobia. The subject of this article is a therapy plan, its results for the patient, and recommendations it poses for future treatment. The case study reveals the positive influence of psychological therapy on the patient’s progress in the context of fluency of speech and decrease in the fear of speaking.
EN
The article concerns possible use of narrative games in psychology. Narrative games are recognized as projective games, which allow to reach some hidden needs and motives of players by means of using the game world – a set of symbols which have a personal meaning for the players. Diagnosis of the players is possible due to analyzing characteristics and behavior of the characters they create. Therapy with the use of narrative games allows to support treatment of some mental disorders (such as phobia or depression), helps to develop social skills, to cope with unpleasant emotions and to create ways of thinking. Contraindications against the use of narrative games in diagnosis and therapy include psychotic and personality disorders, intellectual defi cits, and inability to separate the Self from the Self-of-Character.
PL
Artykuł porusza problematykę wykorzystania gier narracyjnych na użytek psychologii. Ujmuje gry narracyjne jako gry projekcyjne, pozwalające dotrzeć do ukrytych potrzeb i motywów graczy poprzez wykorzystywanie świata gry, który stanowi zestaw symboli mających dla graczy osobiste znaczenie. Diagnoza graczy możliwa jest dzięki analizie charakterystyk oraz sposobów postępowania tworzonych przez nich postaci. Terapia przy użyciu gier narracyjnych pozwala na wspomaganie leczenia niektórych zaburzeń psychicznych (jak fobia czy depresja), rozwijanie kompetencji społecznych, a zatem naukę radzenie sobie z przykrymi emocjami i kształtowanie sposobów myślenia. Przeciwwskazania do wykorzystywania gier narracyjnych w diagnozie i terapii stanowią zaburzenia psychotyczne i osobowościowe, defi cyty intelektualne i nieumiejętność oddzielenia Ja od Ja postaci.
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