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EN
The concept of the simulacrum creatively influenced reflections on postmodernism. In this text it will help us to see the phenomenon of the hybridization of meaning constituted in a dolby surround radio drama. Czeczot’s drama Andy uses the convention of noir to illustrate problems associated with media coverage. The article demonstrates the role of the listener in the formula created by the drama’s author, that of surround sound.
EN
What can be said of Pierre Klossowski’s works’ hybridism, he who, philosopher, writer, translator and painter, unabashedly claimed to be a « monomaniac » ? This gap brings about a tension between what we call « hybridism » in his writings (to talk about this sole medium) and a coherence in his « obsessions ». Furthermore, hybridism can be inferred from the variety from which his works take their source and the qualities which the remains of the notion of « subject » inherit. Klossowski’s work, itself a non-cartesian anthropology, calls upon theologians, latin classics, as much as so-called « transgressive » philosophers. Hence hybridism, once coupled with the simulacrum, becomes a guiding thread, kindling the word’s etymology (hybris and ibrida), in an « excessive » and « bastardised » style that does away with any form of identity, be that of the writer itself.
EN
What can be said of Pierre Klossowski’s works’ hybridism, he who, philosopher, writer, translator and painter, unabashedly claimed to be a « monomaniac » ? This gap brings about a tension between what we call « hybridism » in his writings (to talk about this sole medium) and a coherence in his « obsessions ». Furthermore, hybridism can be inferred from the variety from which his works take their source and the qualities which the remains of the notion of « subject » inherit. Klossowski’s work, itself a non-cartesian anthropology, calls upon theologians, latin classics, as much as so-called « transgressive » philosophers. Hence hybridism, once coupled with the simulacrum, becomes a guiding thread, kindling the word’s etymology (hybris and ibrida), in an « excessive » and « bastardised » style that does away with any form of identity, be that of the writer itself.
RU
Contemporary Russian-language dramatic texts are both textual and intertextual. In recent years, virtual space has increasingly become the subject of works. The texts begin to resemble Internet creativity, describing not so much real interpersonal relationships as the activity of social networks users. Dramatic texts cease to be a representation of the real, extra-linguistic world, as well as an image of the culture associated with this world, but increasingly create a simulation of reality in virtual space. These processes are described based on the example of plays by young Russian-speaking authors: Valery Pieczejkin, tester 1998, Alexander Seredin, and Alexei Bytiucki. The works in question were presented to a wide audience during subsequent editions of the Festival of Young Drama “Lubimowka”.
EN
Even though film is having the biggest esthetical impact on videogames, player’s participation during the gameplay suggests rather a theatrical – per- formative trope. It shouldn’t be however the reason to question narrative aspects of videogames. In this article I signal that mainstream videogames are drifting away from competition and moving closer to narration of intere- sting stories, in which a player is participating and also becomes a narrator. I describe this occurrence using Erika Ficher-Lichte’s performative esthetics and Jean Baudrillard’s simulation theory.
EN
A city marketing narrative consists in an attempt to provide a new city image or strengthen the existing one. The process of creating the city’s image may affect (re)interpretation of the history, culture, and heritage of the city. In city marketing narrative, the most desired meanings and associations are sequenced as primary, while the most unwanted ones are supposed to be gradually forgotten and eventually eliminated. The presence or significant absence of certain topics, use and abuse of positive themes, and elimination of negative ones may result in disturbing cultural themes. The article explores how the city marketing narrative (re)interpretsmyths, stereotypes, culture, history, and heritage. The project was focused on the city marketing narratives of five Polish cities (Lublin, Poznan, Wroclaw, Katowice and Gdansk). A quantitative and qualitative research study was conducted (in-depth interviews, n=48; content analysis of cities’ marketing narratives; CAWI, n=314). The research made it possible to name three schemes of dealing with history.
EN
Victor Pelevin is one of the most prominent exponents of Russian literary postmodernism. His novel S.N.U.F.F. (2011) is analyzed in this paper. Pelevin’s novel is set in the future (but the book contains many allusions and references to contempo-rary reality). As the aftermath of the collapse of the old world (after apocalyptic events) the earth has been divided into two countries (two nations): Byzantion (Big Byz) with advanced technology (where 3D simulations have almost completely replaced real life) and Urkaine whose inhabitants are called Orks and who are technologically backward. To keep the people of Byzantion entertained, the news companies periodically start wars which are filmed by CINEWS INC. Pelevin focuses our attention on mass media manip-ulation methods and techniques. The writer demonstrates that television manipulates information and produces its “own” versions of events – its “own” version of the war. This self-creation of television (“hyperreality”) has no reference to what is authentic. The aim of this article is to present and discuss relations and connections between “real reality” and “hyperreality” (virtual reality), between real emotions and their simulacra, between a “real” man and a “sura” (a surrogate woman, a human-like doll).
EN
In White Noise (1985) by Don DeLillo, two characters visit a famous barn, described as the “most photographed barn in America” alongside hordes of picture-taking tourists. One of them complains the barn has become a simulacrum, so that “no one sees” the actual barn anymore. This implies that there was once a real barn, which has been lost in the “virtual” image. This is in line with Plato’s concept of the simulacrum as a false or “corrupt” copy, which has lost all connection with the “original.” Plotinus, however, offered a different definition: the simulacrum distorts reality in order to reveal the invisible, the Ideal. There is a real building which has been called “the most photographed barn in America”: the Thomas Moulton Barn in the Grand Teton National Park. The location-barn in the foreground, mountain range towering over it-forms a striking visual composition. But the site is not only famous because it is photogenic. Images of the barn in part evoke the heroic struggles of pioneers living on the frontier. They also draw on the tradition of the “American sublime.” Ralph Waldo Emerson defined the sublime as “the influx of the Divine mind into our mind.” He followed Plotinus in valuing art as a means of “revelation”-with the artist as a kind of prophet or “seer.” The photographers who collect at the Moulton Barn are themselves consciously working within this tradition, and turning themselves into do-it-yourself “artist-seers.” They are the creators, not the slaves of the simulacrum.
EN
Encyclical Fratelli tutti is the second social Francis´ encyclical. It is entirely devoted to the problems of the modern world. Its message is patronized by the teaching of Saint Francis. In its main problems, it refers to the entirely of its autor´s teaching. First of all, it is an encyclical Laudato si´ of the year 2015. At the same time, the apostolic exhortation on Pope Francis from 2013 Evangelli Gaudium deserves special attention. In the later, the pope presents four „principles”. 1. „Time is greater than space”. 2. „Unity prevals over conflict”; 3. „Realities are more important than ideas”; 4. „The whole is greater than the part”. These principles mean in practice that there is a place for everyone in social life. And this is where brotherhood is expressed. This is the „spirit” of the teaching of Saint Francis. The text of the encyclical opens new perspekctives for teaching of the Church
Polonia Sacra
|
2019
|
vol. 23
|
issue 4(58)
159-174
PL
Artykuł podejmuje temat teologicznego statusu obrazu w jego wersji elektronicznej, czyli jako ekranu. W chrześcijaństwie kwestia teologii obrazu podejmowana jest od czasów sporów ikonoklastycznych na Wschodzie (VIII–IX w.). Teologia zachodnia od X wieku, a potem na skutek Reformacji, krytycznie podchodziła do epifanijnej funkcji obrazu, która dla chrześcijaństwa wschodniego jest oczywista. Ten teologiczny dystans wobec spełniania funkcji epifanijnej dominuje w teologicznej interpretacji obrazu elektronicznego. Przyjmuje się, że obraz elektroniczny (ekran) nie jest zdolny, by transmitować misterium. Kategoria „symulakrum”, którą stosuje się w opisie obrazu elektronicznego, wskazuje na zerwanie z ikonicznym bądź mimetycznym odwzorowaniem rzeczywistości. Symulakrum imituje rzeczywistość przedstawioną, dlatego nie jest w stanie jej objawiać.
EN
The article discusses the theological status of an image in its electronic version, i.e. as a screen. In Christianity, the theology of an image has been an issue since the iconoclastic disputes in the East (8th and 9th century). From the 10th century, and then as a result of Reformation, the Western theology approached the epiphanic function of the image, which is evident in Eastern Christianity, with criticism. This theological reserve towards an epiphanic function of an electronic image (screen) dominates the theological interpretation of it. An electronic image is assumed to be incapable of transmitting mystery. The category of “simulacrum”, used in the description of the electronic image, indicates a breakup with the iconic or mimetic representation of reality. Simulacrum only imitates the presented reality, so it is unable to perform a revelatory function.
EN
The paper focuses on possibility and problematicity of modern interrogation about a human being. Problematicity emerges as a man is put in a situation called “after Auschwitz”, which is described with the categories of irreducibility (irreducibility of experience, means of self-determination). It is shown that the cultural form of representing such ultimate experience is testimony, which itself problematizes after Auschwitz. Precedents of such testimonies are described with examples of the works by Primo Levi and Varlam Shalamov. The author reveals the principal difference in the answers given by witnesses and the answers offered by interpreters such as contemporary philosophers. An attempt is made to substantiate that the modern experience of philosophizing about a human being – the modern anthropology – has to reject traditional efforts to determine a human being as “thing existent” or find some determinant essence. It is due to the situation “after Auschwitz” that questions all previous methods of human thinking. Moreover, a modern person increasingly chooses the so-called withdrawal scenario for a human being, rejection of actual social life in favour of imitating life and generating simulacrums, withdrawal to the virtual reality. The author takes a provocative example of Jean Baudrillard, who showed that the entire contemporary creative work of human beings is reduced to generating simulacrums – empty, meaningless signs. The latter becomes a popular trend obtaining a mass character. In response to this withdrawal trend the author proposes a different scenario: an anthropological alternative in the form of anthropological practices of self-determination and testimonies about such anthropological practices.
EN
This article points at the path to modernization of the recent Romanian households, meaning, in this case, the out ruling of productive activities from the household’s space and time (Max Weber). A brief social history of the household (gospodărie) tries to trace back this longue durée process focusing on the shift in the work ethics from a normative model of the ‘good householder’ to an ‘aesthetisation of life’ (Max Weber) and symbolic emancipation. The main interest of the article concerns the relatively new phenomenon of ‘rustic houses’, which is less an architectural, than a lifestyle choice. Contrasted with the former ‘pride houses’ that spread all over the Romanian villages in the last decade, the peasant rustic taste seems to express a kind of return to the local and the past articulated with a modern concern for comfort and appearance: ‘rustic is traditional and modern in the same time!’ – claimed one of our informants. Rusticity thus becomes a (post)modern simulacrum of genuine peasant life. The final part of the article tries to transcend this mere semantic overview in search of its deeper and subjective motivations. In doing so, the article is approaching these recent rural households in the terms of Axel Honneth’s social recognition theory. It also suggests that, in this respect, the rustic taste expresses an existential search for authenticity.
EN
The subject of this article is epatage, widely spread in modern culture thanks to digi-tal technologies. Today epatage associated to media performance is deliberately con-structed, imposing mass consumerism with a ready-made-fictional image, and operating “anti-values.” There are a lot of causes of the existence of the epatage image which violates certain cultural codes. Meanwhile epatage can be described as a response to certain objective and subjective calls. As a peculiar form of culture, epatage contains both positive and negative pulses.
EN
This paper provides an overview of selected philosophical implications connected with the topic of a virtual world as a simulacrum of anthropocentrism. The paper discusses also the impact of the implications on the considerations of the dilemma to what extent the users of a virtual world remain obedient to their moral values and how the virtual world influences being a human in the real world. The concept of a virtual world was initiated by a human because the human being`s intentions are to fulfill his own needs, to cross his individual barriers and, while attempting to his own development, to reach for what is for him instinctively attainable. Human aspirations of creating a virtual world, a look-alike world, emerge finalized but the only residuary conundrum is to assuage one`s desires for finding the good and for defending one`s moral values. A human being is in the centre of existence and is the issue of valence inasmuch as he is ‘the master’ of the world, and, according to the paradigm of anthropocentrism, he is able to achieve what he yearns for. Therefore, it is advisable to contemplate the issue whether a human being desired the virtual world to arise or whether he just wanted to desire the world in his omnipotence. Another alternative for the discussion is to ponder over a human craving for creating a new, better version of a real world and for his subconscious attempts at its annihilation. Because human cognitive faculties – his thoughts and needs are biologically conditioned, the article analyses also a phantasm of a human domination over the real world through the virtual world and a human being`s negation of moral values as well as his control of the limitations of the real world.
EN
Death in the simulative space of the hyperrealityof modern Russian drama(on the example of Oleg Bogayev’s plays) The image of the death’s simulacrum is a product of character’s speech in many comedy plays by the Russian playwright from Ekaterinburg — Oleg Bogayev, among them: Russian folk post, Dead Ears. The newest history of a toilet paper and others. In the poetics of O. Bogaev’s texts, the space of hyperreality is formed and the images of life and death function as simulacra and reminiscence of the mental stereotypes of the post-Soviet era. Analysis of the use of simulacra of death in a number of Bogayev plays allows us to find authorial irony over the processes of appearance of these simulacra in the speech, and over the processes of their involvement in the universal play of senses. The abyssal situation of the repetition of the transition from life to death, repeatedly duplicated, cause action in the comedies, the gap between the word and its meaning. Language becomes, in fact, a means of simulating discourse, and, therefore, causes the illusion of communication. The context of death (dying) acquires a literary, cultural and psychological contexts of the last collective experience. That becomes a cause of the loss of the direct sense of the term, the word and its meaning lies in the relationship of semantic transgression.
UK
Смерть у симулятивному просторі гіперреальності сучасної російської драми(на прикладi п’єc Олега Богаєва) Образ-симулякр смерті є породженням мовлення персонажів багатьох комедій сучасного російського драматурга з Єкатеринбургу Олега Богаєва. Серед них: Російська народна пошта, Мертві вуха. Новітня історія туалетного паперу та інші. В поетиці текстів Богаєва формується простір гіперреальності, образи „життя і смерті” функціонують як симулякри, що нагадують ментальні стереотипи пострадянської доби. Аналіз того, як використовуються симулякри смерті в ряді п’єс Богаєва, дозволяє виявити авторську іронію щодо процесів появи в мовленні цих симулякрів, щодо процесів їх втягування до універсальної гри смислами. Абсурдна ситуація повторення переходу від життя до смерті, багаторазово тиражована, організує дію в комедіях, тим самим виявляється дистанція між словом та його значенням. Мова стає, по суті, засобом симуляції дискурса, отже, викликає ілюзію комунікації. Побутовий контекст смерті (вмирання) набуває літературні, культурно-психологічні контексти минулого колективного досвіду. У зв’язку з цим втрачається пряме значення цього поняття, слово та його значення знаходяться у відношеннях семантичної трансгресії.
EN
In his book, Paul Berman outlines a productive framework for a further interpretation of ideas of the leftist thinkers in North America and Europe. This article tries to follow Berman’s approach and to provide a critical stance towards the views of a number of Western social and political philosophers who write after 1968 and even after 1989. My findings confirm Berman’s light irony to this trend of thought but emphasize that some of the works discussed seem to be realistic in avoiding unjustified optimism concerning the leftist position.
EN
The author refers to Memory Studies and analyzes the way in which Dorota Masłowska depicts Polish society that took part in the democratic transition 1989–1990. Masłowska puts emphasis on the mechanisms of late capitalism that shape both imaginary ideas and real social structures. The literary representation of the nation points to a community constructed not upon the tradition and history but on the simulacra produced by politically inclined discourse of media, pop culture and consumerism. This outlook offers an interesting point of departure for analyses of social and political changes (especially those following the transition in 1989 and the symbolic politics adopted in that time) mediated by literature. Levels and contexts depicted in the article represent a range of influences, relations, borrowings, persuasion and narratives that accompanied by memory work shape social and individual identities of contemporaryPoles.
18
63%
EN
Snapchat dysmorphia is a body dysmorphic disorder where a user of filtered selfies becomes dissatisfied with his or her “natural” appearance and seeks surgical procedures in order to look like in the filtered selfies. This study presents the current discussions of Snapchat dysmorphia and proposes to further analyse the phenomenon against the backdrop of the concepts of hyperreality and simulacra. The critique of Snapchat dysmorphia is fuelled by the implicit dualism of “natural” vs. “artificial”, “real” vs. “fake” and takes place in the context of an unacknowledged effort to defend the inviolability and sanctity of human nature. In order to overcome the binarity and normativeness of understanding Snapchat dysmorphia as an “unnatural” phenomenon, this study proposes to view it as an instance of “second nature”. It is a habitualised practice, an attempt to appropriate, to manifest the already accustomed image of the self on the corporeal level. In this analysis, the phenomenon of Snapchat dysmorphia becomes a case study of the limits of our views of the relationship between selfhood and corporeality.
Forum Pedagogiczne
|
2020
|
vol. 10
|
issue 2
289-302
EN
The purpose of the article is to report ways young people self-present on Facebook. Based on the theory by Jean Baudrillard's simulacrum, it was assumed that these presentations serve to simulate creating your own identity. The study used the online-resource method, with a particular emphasis on visual ethnography. The presented research is part of the problems related to building the identity of contemporary youth and trends of post-modern culture. It has been shown that visual content is not only an element of young people detachment from reality, but it is also fictitious. This is especially evident in the virtual forms of activity and content young people post online.
PL
Celem artykułu jest przedstawienie sposobów wizualnej prezentacji siebie przez młodych ludzi na profilu Facebook. Na podstawie teorii symulakry Jeana Baudrillarda założono, że prezentacje te służą symulacyjnemu tworzeniu własnej tożsamości. W badaniu posłużono się metodą netnograficzną, ze szczególnym uwzględnieniem etnografii wizualnej. Zaprezentowane badania wpisują się w problematykę związaną z budowaniem tożsamości współczesnej młodzieży i trendami kultury ponowoczesnej. Wykazano, że treści wizualne stanowią nie tylko oderwany od rzeczywistości element kreowania siebie przez młodych ludzi, lecz także obraz fikcyjnej rzeczywistości. Uwidocznia się to zwłaszcza w wirtualnych formach aktywności i treściach zamieszczanych przez młode osoby w internecie.
EN
In this article I described the idea of globalization, but I abandoned a strictly scientific analysis and treated the subject more contemplatively. I described not only the process, but also the values (connected with the culture of instant gratification, globalization and the cultural homogenization) and the orientation connected with it (consumerism, commoditization of human life) which shape the surrounding reality as well as ourselves. The question of identity, which is constantly shaping, is significant in this context. It is, just as globalization, fluid, unspecified and ambivalent. I endeavour to prove the hypotheses by adducing sociological, cultural and philosophical classic writers. The very last ones – fairly unexpectedly – become crucial to me and they let me analyse the human nature in postmodern reality holistically.
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