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EN
The text is dedicated to The Decalogue (Dekalog,1988) by Krzysztof Kieslowski and analyses the television series through the prism of genre and contemporary television studies, including the concept of quality television. Kieslowski’s series fulfills all the criteria assigned to the contemporary new generation television series, and can act as a reference point for interpreting Poland’s first new generation series by HBO, In treatment (Bez tajemnic, 2011–2013). The two titles are also linked by the same Polish film tradition, i.e. the cinema of moral concern, even though In treatment is based on foreign format.
PL
The article discusses the topic of defining femininity in Russia on the basis of cultural patterns existing in society. The subject of the research is a woman in Russian tv series Мамочки. The article also examine the role oft he media in creating new reality. The research tool which has been used in this publication is a TV series – understood as a text of culture. Using the content and visual images included in the tv series, the specifics of gender roles in contemporary Russia have been pointed out.
EN
In this longitudinal study, we examine the changing landscape of storytelling in the streaming era, with a specific focus on Netflix’s original content from 2016 to 2022. Our primary goal is to understand the evolving patterns of storytelling techniques employed by Netflix during this period. We reviewed 150 original Netflix productions, consisting of 100 series and 50 movies, representing approximately onethird of Netflix’s original releases during the specified time period. Our analysis includes ten different storytelling criteria, including nonlinear, serialised, character-driven, documentary, anthology, flashback, episodic, interconnected, immersive, and real time storytelling techniques, across both English and non- English content. The analysis revealed dynamic trends in the use of these storytelling techniques. Nonlinear storytelling, flashback storytelling, documentary-style and interconnected storytelling have shown positive correlations over time, indicating their increasing popularity. In contrast, serialised, anthology, and realtime storytelling have negative correlations, suggesting fluctuations or declining use. The analysis supports the alternative hypothesis (H1) that there is a significant shift, with an increasing emphasis on nonlinear storytelling, flashback storytelling, and interconnected storytelling. These findings underscore the everchanging nature of Netflix’s storytelling methods, shedding light on the importance of adapting to audience preferences and evolving trends in the streaming industry.
EN
Due to the growing popularity of video games, gaming itself has become a shared experience among media audiences worldwide. The phenomenon of avatar-based games has led to the emergence of new storytelling practices. The paper proposes a typology of tropes in these avatar-based narratives focusing on non-game case studies. Suggested tropes are also confronted with the latest research on avatars in the area of game studies and current knowledge of the issues concerning the player-avatar relationship. Some of the most popular misconceptions regarding the gameplay experience and its representation in non-game media are exposed as a result of this analysis. The research confirms that popular culture perceives gaming experience as closely related to the player identity, as the latter inspires new genres of non-game narratives.
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EN
All populations need entertainment. This is true at each stage of their existence, even under most traumatic conditions. Therefore, description of experiencing foreign domination should take into account popular culture as the field of articulating both subalterns’ anticolonial resistance and their colonial subordination. The paper submits a proposal of exploring the latter, pointing to cultural mechanisms of the naturalization of the hegemon in subalterns’ discourse through hegemon’s idolization.
PL
Populacja na każdym etapie egzystencji, nawet w najbardziej traumatogennych warunkach, potrzebuje rozrywki. Z tego względu opis doświadczenia obcej dominacji powinien uwzględnić obszar kultury popularnej jako pola artykulacji zarówno antykolonialnego sprzeciwu subalterna, jak i jego kolonialnej subordynacji. W artykule sformułowano propozycję badań nad drugim aspektem, wskazując na kulturowe mechanizmy naturalizacji hegemona w dyskursie podporządkowanych poprzez jego idolatryzację.
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