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Rynek gier wideo w Polsce

100%
Homo Ludens
|
2021
|
vol. 1
|
issue 14
151-165
EN
The aim of the study is to identify the regularities characterizing the process of shaping the video game market in Poland. The division of video game producers according to the year of creation, as well as categories and platforms of produced games was also taken into account. The research covered companies with their headquarters in Poland as at the end of 2017.
PL
Celem pracy jest identyfikacja prawidłowości charakteryzujących proces kształtowania się rynku gier wideo w Polsce. Wzięto przy tym pod uwagę podział producentów gier wideo ze względu na rok powstania, kategorie oraz platformy produkowanych gier. Badaniami objęto firmy posiadające główną siedzibę w Polsce według stanu na koniec 2017 roku.
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