The aim of this article is to present the idea of instructional design in the context of educational games creation. The presented model contains three main phases (goal, construction and evaluation), eight detailed stages (goal orientation, teaching analysis, recipients’ characteristics analysis, operationalization, selecting mechanics, developing resources, implementation-control, validation) and master monitoring process. Discussing various stages and conditions of the designing process will allow game developers to use the potential inherent in the play to achieve intended and not random outcomes.
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