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EN
The article focuses on animations as artistic forms that can be classified as part of the cultural resistance repertoire strongly present during the protests in Iran following the death of Mahsa Jina Amini in September 2022. Two collections of short animated films are analysed – Mehran Sanei’s Instagram Onimations and the digital archive – Archive of Defiance, curated by Shahrzad Mojab and Afsaneh Hojabri. Symbolic communication, represented by both collections, is an integral element of any revolution. The aims of the article are to analyse the techniques, forms and specific features of animations used in creating artistic works for political purposes, to determine the function of animation as a form of protest communication, to define the role of both collections in resistance communication, and finally, to define the essence of social media action in transnational activism and in creating international support groups.
EN
Virtual reality technology that has been developing for many years shows its usefulness in many areas. In the article, we want to focus on its therapeutic potential, taking into account various dysfunctions and mental problems that VR technology is able to address. The purpose of the article, however, is not so much the classification of therapeutic VR applications as, above all, to examine the semantic aspects of selected “other spaces” created for the needs of various therapies and to indicate their often “political” and ideological character. The article will also be an attempt to determine more universal “therapeutic” properties of virtual reality that go beyond the specific technologies currently available for its creation.
EN
The article assumes that during communism time in Poland, especially during the period of increased television development in the Gomułka era (the 60s), there were no political, socio-communicative and cultural conditions for the development of the culture of celebrity and the related phenomenon of narcissistic attitudes of individuals popular in the media. This thesis is confirmed by the content analysis of the monthly “Ty i Ja” published in 1960–1973, considered to be the first Polish lifestyle magazine, presenting the stars of theater, film etc., but these presentations were far from revealing any narcissist features characteristic of contemporary culture or Western culture at the time.
EN
The article presents the work of the Slovak artist Adam Pizurny, who specializes in digital art based on the use of animation and visual effects and disseminated primarily through social media. Although Pizurny does not explicitly identify himself with critical posthumanism, his oeuvre reflects many of the key interests of this theoretical current, conveyed with nomadic subjectivity, critique of the body, and blurring of interspecies boundaries. Employing digital techniques and artificial intelligence Pizurny creates works that challenge conventional notions of humanity and demystify the primary role of the liberated humanist subject. His art refers to such motifs as the conventional nature of the human face, the algorithmization of the body, visual transmutations and morphing, and non-human others. The artist also draws inspiration from marine life by using AI tools to generate new species of organisms that highlight the ecocritical aspects of his work. Pizurny skilfully combines a critical approach with AI aesthetics, rendering his works both striking and relevant. The online distribution of his projects – particularly through social media – situates his work in close proximity to recipients and involves them in the dynamic process of interpretation and co-engagement with the artist.
PL
Artykuł prezentuje twórczość słowackiego artysty Adama Pizurnego, który specjalizuje się w sztuce cyfrowej, opierającej się na wykorzystaniu animacji i efektów wizualnych i rozpowszechnianej głównie poprzez media społecznościowe. Choć Pizurny nie identyfikuje się bezpośrednio z krytycznym posthumanizmem, jego twórczość odzwierciedla wiele z zainteresowań tego nurtu związanych z nomadyczną podmiotowością, krytyką ciała i zacieraniem granic międzygatunkowych. Pizurny wykorzystuje techniki cyfrowe i sztuczną inteligencję, aby tworzyć prace poddające krytyce konwencjonalne koncepcje człowieczeństwa i demistyfikujące prymarną rolę wyzwolonego humanistycznego podmiotu. Jego sztuka odwołuje się między innymi do takich motywów jak umowność ludzkiej twarzy, algorytmizacja ciała, wizualne transmutacje i morfing, a także nieludzccy inni. Artysta inspiruje się też życiem morskim, przy użyciu narzędzi AI tworząc nowe gatunki organizmów, co podkreśla ekokrytyczne aspekty jego twórczości. Pizurny umiejętnie łączy podejście krytyczne z estetyką AI, co czyni jego prace wyrazistymi i nadaje im aktualność. Internetowa dystrybucja jego projektów, zwłaszcza za pośrednictwem mediów społecznościowych, sprawia, że twórczość ta sytuuje się blisko odbiorców i angażuje ich w dynamiczny proces interpretacji dzieł i współdziałania z artystą.
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