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PL
Powiązania pomiędzy sztuką a aberracjami o charakterze psychologicznym od dawna fascynują zarówno psychologów, jak i teoretyków sztuki, a obecnie stały się nośnym tematem literackim. Przykładem tego zjawiska jest powieść Michaela White’a Sztuka morderstwa, w której pojawiają się motywy związane z uwikłaniem sztuki w zbrodnię. Stereotypowe przeświadczenie o korelacji między aktem twórczym a cierpieniem powiązane zostaje z reinterpretacją postaci seryjnego mordercy, w tym wypadku słynnego Kuby Rozpruwacza. Powieść White’a stanowi egzemplifikację próby wyjaśnienia bodźców twórczych jako tajemniczych i destrukcyjnych, wpisując się w modę, która nastała po ukazaniu się powieści Dana Browna Kod Leonarda da Vinci.
EN
Connections between art and various forms of sychopathy have long fascinated psychologists as well as art critics and have recently become a potent literary theme, as exemplified in Michael White’s novel The Art of Murder, featuring the motif of an artist involved in murder. The article demonstrates how the stereotypical conviction about the correlation between artistic creation and suffering is reinterpreted in the novel via the figure of serial killer, in this case Jack the Ripper. It is argued that White’s novel exemplifies a trend of describing a creative act as mysterious and destructive alike, which developed in the wake of the publication of Dan Brown’s The Da Vinci Code.
EN
The article focuses on Internet magazines which specialise in fantasy. Nowadays many writers make their debut via Internet periodicals, although writers who are already well known to the public also publish there. It should be noted that online magazines are often regarded as a valuable form of artistic, journalistic and critical activity. Internet periodicals are often ephemeral creations whose existence can be put to an end thanks to many factors: when the formula runs out; when the editors no longer take interest in their work; when it is impossible to continue the enterprise because of various reasons which have nothing to do with publishing problems. Internet magazines can exist in both traditional and electronic form. Their role, i.a., is to provide information on literary and publishing activities related to the subject matter of the periodical. Online magazines can hold patronage over cultural events; promote writings of particular authors; engage in critical, literary and at times even publishing activities.
EN
The article discusses the relation of Koji Suzuki's novel 'Ring' to the western model of gothic fiction. Genologically, the work certainly belongs to gothic fiction, as it contains all the necessary components typical for this genre. Its structure contains, among other things, such elements as the duality of the presented world and topoi characteristic for gothic fiction: the infectiousness of evil, the figure of 'the Other' as a manifestation of numinousness, the motif of a curse or a ghost seeking revenge. The concept of evil presented in the novel reflects stereotypical fears of civilisation and is closely connected with the feeling of isolation of an individual in a crowd and the belief in the destructive influence of technology. The tape with the virus is a manifestation of evil, but at the same time it is also a symbol of impotence of man against dark powers and his or her own weaknesses.
EN
Abstract en: The article focuses on the analysis of the concept of multimodality in the context of zombiecentric stories. The article attempts to indicate the variety of narrative techniques in works a priori perceived as belonging to a lower aesthetic category due to their common (though unfounded) inclusion in the horror genre. Various aspects of multimodality, expressed in the visual dimension (e.g. typographic or illustrative) or in the use of focalization, were subjected to close analysis. These aesthetic procedures are employed not only to depart from the cliché plot schemas of zombie pandemic, but are also used for worldbuilding as tools enabling construction of credible and deeply immersive communications. The high creative competence of the authors of zombie-centric narratives attests to the research potential these texts have to offer.
6
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Miasta Lovecraftiańskie

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EN
The paper Cities of Lovecraft traverses a number H. P. Lovecraft’s works in order to outline the cityscape of the titanic and the monstruous—that is shown as an epitomy of Lovecraft’s depiction of the gothic city. Spaces forgotten, hidden, concealed and, thereby, treacherous and weird, compose a pivotal component of creating both the world and the atmosphere of gothic fiction—as they realise a bipartite model of the world divided into the known and the unknown. Lovecraftian worlds are claimed here to be contructed in this very way, featuring forgotten, titanic cities of architecture never seen and origin—unbeknownst to any of the protagonists. Alongside those titanic (sunken, undiscovered, otherworldy) or isolated (such as Inns­mouth) metropolies those of human origin reside, no less, however, affected by the evil and unnatural phenomena instigating—both on topographical and psychological plane—deformations and abnormalities. Those liminal enclaves  of decay signify the entering of the forbidden frontier and stepping over the threshold of “normality”—which results in character’s wondering astray in the secret or degenerated urban mazes, overwhelmed by their grandeur.  Theis scenery becomes, therefore, a key element for (re)presenting a world tainted by the Ancient Evil—surving, in a way, as a fellow character in the narrative.
9
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Groza w nieco innej odsłonie

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EN
Conversation with Katarzyna Slany over her book Groza w literaturze dziecięcej. Od Grimmów do Gaimana (The Gothic in Children Literature. From Grimms to Gaiman).
EN
Anita Całek, Ksenia Olkusz, Aleksandra Korczak i Maciej Skowera talk over Polish and Western young adult fantastic fiction studies.
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