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Sprawozdanie

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PL
Sprawozdanie z III Międzynarodowej Interdyscyplinarnej Konferencji „Zrozumieć Płeć”, Wrocław 23–25 IX 2004
EN
: Research done in recent years shows that Virtual Reality (VR) can be an effective tool for distracting attention from pain. The purpose of this study was to test how the complexity of Virtual Environment (VE) influences the experienced intensity of thermal pain stimuli. A within-subjects design experiment was conducted, using cold pressor test for pain stimulation. Research was done on 31 students of Wroclaw Universities. Participants played games created for the purpose of the study, using head mounted displays and movement sensors. Two Virtual Environments differing in the level of complexity and non-VR control condition were used. The order of all conditions was counterbalanced. Participants reported significantly lower pain intensity (Visual Analogue Scale) after playing the high complexity game, compared to the low complexity game. There were also significant differences between non-VR control condition and high complexity game, but not between non-VR and low complexity game. The pain tolerance (measured by time of keeping the hand in cold water) was significantly higher in both VR conditions comparing to non-VR conditions. However, no significant differences between VE’s were found in pain tolerance ratings. Results of this study provide preliminary evidence that game complexity can be related to pain experience during VR interventions.
EN
This study investigated analgesia mechanisms by using virtual reality (VR) technology. We tested how the content of a virtual environment (VE) influences the intensity of experienced pain. Two different VE’s were used – relaxation and stimulation, and pain was triggered by heat stimuli. We used repeated experimental designs for the study. Thirty-two undergraduate psychology students participated, with each person being immersed in two VE`s while a heat stimulus was applied to their wrist. Objective and subjective pain measurements were collected on a visual analog scale (VAS) – the temperature of the heat stimulus and the participant`s assessment of pain intensity. Participants also filled in questionnaires designed to measure their temperaments and anxiety levels. We also recorded the subject`s respiratory rate. We found no significant difference between the two VE’s in their analgesic efficacy. Under both VR conditions participants endured significantly higher temperatures than under the no-VR condition. We found no signifi cant differences in the influence of temperament or anxiety on a specific VE efficacy.
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