An animated movie does not require any motivation for watching it. That is why it is very useful as the learning source at elementary school class work. The aim of this work is promotion of the heuristic-branched learning model on the example of the animated movie with direct manipulation of the animated content. The represented example of this „little scientific” animated e-task should instigate functional thinking and the model can be applied at each and every school subject.
For the purposes of the academic course entitled Methods of Initial Formation of Mathematical Concepts, we created a didactic and manipulative pro-duct “Kockalica” (cubes) which is applicable in about 50 school lessons. These findings have come out as a result of numerous submitted seminar works, prepared teaching resources, activities and simulation tasks developed by students of College of Vocational Studies in Subotica. During the implementation of the final exams and professional development sessions in kindergartens, this didactic resource has been implemented in a number of educational topics. The conducted survey, developed by our students and kindergarten teachers, indicates the usefulness and applicability of “Kockalica” (cubes) in the acquisition of mathematical concepts in children of this age. In the process of shaping of this simple and widely applicable teaching resource, Braille script has been carved onto the surface, making it more accessible for visually impaired and blind children. The aim of the paper is to present an innovative teaching resource “Kockalica” (cubes) to a wider range of potential users and practitioners.
The identity is one of the key issues of modern society and when we take into account the influence of media and information technologies on the livelihoods of individuals then it becomes clear how fast identities have been changing and how qualitative transformations they suffered. In the post modern times computers present an unavoidable decor of present but simultaneously they entice with their utilities all users of this scientific and technical paradigm. Social identity is not what it used to be and its relatively loose structure comprises a sequence of even non consistent characteristics of the structure of identity that have not even been imaginable, until recently, in a such configuration they exist today. New technologies and the way people spend their time at work or their free time determine the development and establishing of the identity structure whilst new specific identities have appeared due to free access to information with the whole latitude of using new media. This phenomenon often reflects on what we refer to as generation gap and additionally on everything that democratic and neo-liberal environment supports in terms of certain behavioral patterns acceptance. Computers, mobile phones of new generation and the Internet, as the totality of informational domain, have offered the post-structural multiversity pandemic of a new world that changed in as much it conceived the pluralism of identities and brand new assemblies of values and attitudes. The onset of a new world was possible due to the concept of a new human that appeared, who has a general common denominator in information technologies.
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