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The main concerns of this article are 1. quantifiable outcomes as a game-specific factor; 2. the possible application of the theory of quantifiable outcome to the study of the book/game genre; 3. English-Polish translation of terms. The question is, could so-called books/games (generic books designed to be games) have quantifiable outcomes? It seems that some of the game design patterns describing game goals can be applied to games/books, and although the outcome of an interaction with a book/game fails to meet all the suggested criteria, it is still satisfactory enough to be ranked as typical of a borderline category.
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