In order to improve the low level of economic knowledge of Polish teenagers, the Ministry of National Education introduced a new teaching program together with a new course: “economics in practice”. An additional course in high schools, it will be treated as an extension of the course “basics of entrepreneurship”. The aim of the new course is to teach students how to use economic knowledge in practice. This is to be achieved through a group undertaking, of their own invention, of an economic nature – from idea, to business plan, to its application and the analysis of its effects. The Center for Simulation Games and Gamification at Kozminski University in Warsaw is preparing a simulation platform for high school students. The game will help implement the core curriculum in a user-engaging way. Research started from conducting a focus group with teachers. Based on that, the authors created a questionnaire for students to define the barriers on the organizational and implementation side. After completing the focus group’s work, the respondents, from 8 schools in north-east Poland, received 45 questionnaires each, consisting of three sections – information about the students and their access to the internet, student game preferences and expectations about the final product and the classes. In the article the authors present the idea behind the game being developed and the results of the research.
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