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World Literature Studies
|
2017
|
vol. 9
|
issue 3
29 – 40
EN
The paper endeavours to analyse the structure and role of narratives in HBO’s 2016 series Westworld from the perspective of their post-digital character and purpose not only for the story, plot and characterization, but also for the cultural and social appeal of the series. The interaction of the clients of Westworld (guests) with the highly developed androids (hosts) is based on the concept of fully immersive experience created using partly pre-programmed and partly improvised narratives written by the corporation running the park. Westworld is a high-end theme park where the visitors can enjoy realistic experiences through guided interaction with the hosts. The park thus becomes a place that, according to Hans Ulrich Gumbrecht, becomes an intersection of the culture of presence and the culture of meaning. The immersive experience is so strong that meaning is secondary, reflecting Erick Felinto’s premise that the human quest for experience, excitement and emotions is a consequence of the diminishing need for information and meaning. In Westworld, it is not only the androids who go on a journey of self-awareness, looking to understand and eliminate who defines them, but also some of the guests for whom the (mostly) predictable virtual world becomes a chance to seek unexpected and new experience – physical pain, or even death. The Baudrillardian hyperreality and the multiplication of simulacra in Westworld reveal how human consciousness (and ultimately perhaps also the consciousness of androids) is affected and determined by the use of devices, artefacts and systems that create their reality. In the fictional world of Westworld, the most defining factor is interaction based on immersion into a narrative experience which, consequently, aids the development and awakening of androids and contributes to the dehumanization of people.
EN
The article presents the work of a contemporary German writer Tim Staffel in context of the recent German literature and in particular the literature about the German reunification (Wendeliteratur). The analysis of the novels of Tim Staffel show the relationship between the aesthetics of violence used by the author and the problem of identity crisis described in his works. The comparison of Staffels novel Terrordrom with the discourse of the Wenderoman reveals differences in perception of the problems of identity and ideological crisis, which express themselves in a different construction of the presented world and time and a different approach to the theme of violence. This analysis and interpretation aims to show Staffels writing as attempt to go beyond the discourse of the Wendeliteratur and the discourse of a national literature in general. In this sense Terrordrom is not only an anti-utopian vision, an apocalyptic scenario of the future and the war of all against all, but also a diagnosis of the contemporary human condition and warning against the increasing influence of mass media on reality creation. Staffel points out in his novel the fact, that in such a media-generated reality, violence seems to be the last human reaction to a dehumanized world.
EN
The aim of the paper is to offer an interpretation of U. Eco's hyper-reality and J. P. Baudrillard's simulacrum as related to the conceptions of mixed reality and virtual continuum (Milgram, Kishino), which have been presented in the laboratories of communication technology in the early 1990s. The paper tries to show the interference point of the two approaches - philosophical (semiotic) and technical ones, as well as the possibility and necessity to revise some traditional philosophical question and categories, such as humanity or reality.
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