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EN
The purpose of the article is to define the main factors determining the development of the video games industry in the world and Poland as well. We focus on sales results of main products and the clusters practices in case of Poland. The results of our analysis allow us to draw a conclusion that the games industry is a highly competitive business environment where people’s creativity and broad knowledge are of great importance for the success.
Zarządzanie i Finanse
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2012
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vol. 1
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issue 1
319-326
EN
The paper presents the University of Szczecin’s experiences with micro and small enterprises concerning the implementation of innovative process solutions and pre implementation research. This form of cooperation took place in 2009-2011 and was part - financed by the Polish Agency for Enterprise Development. The paper describes the phases of the University of Szczecin’s experience of cooperation with entrepreneurs, from a beauty contest to negotiations on the contract, delivery of the service and the final settlement. Article emphasizes the role of funding research in collaboration with business units.
EN
A number of civilizational changes is present in the contemporary world. Those changes also concern the process of education. New technologies are new challenges for educators, but also create new opportunities. Complementary learning is one of the opportunities, and it is presented in this article as an approach to education. First, definition and conceptual basis of the idea of complementary learning are presented, followed by discussion on the teacher's role in its implementation.
EN
To understand the evolution of labour demand in European countries in the context of automation and other emerging technologies, we apply the decomposition developed by Acemoglu and Restrepo (2019) to European data. At the centre of this framework is the task content of production – measuring the allocation of tasks to factors of production. By creating a displacement effect, automation shifts the task content of production against labour, while the introduction of new tasks in which labour has a comparative advantage increases the labour demand via the reinstatement effect. Contrary to the US experience, in a group of 10 European countries, the displacement effect of automation was completely counterbalanced by technologies that create new tasks in which labour has a comparative advantage. Furthermore, our cross-country comparison reveals a substantial variation across countries. The cumulative change in the task content of production ranges from 6.2% in the United Kingdom to a strong negative effect, namely –7.6%, in Sweden. A part of the differences can be explained by the rate of adoption of industrial robots. We document a strong unconditional relationship between the change in robot density and the displacement effect. However, differences in the reinstatement effect remain unexplained.
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