Full-text resources of CEJSH and other databases are now available in the new Library of Science.
Visit https://bibliotekanauki.pl

Refine search results

Journals help
Years help
Authors help

Results found: 1

first rewind previous Page / 1 next fast forward last

Search results

Search:
in the keywords:  ONLINE GAME
help Sort By:

help Limit search:
first rewind previous Page / 1 next fast forward last
Homo Ludens
|
2013
|
issue 1(5)
233-252
EN
The article presents the psychological evolution of online players’ motivation: from conscious fun to the ‘production’ of game achievements, which is automated, dominated by a goal and lacks the player’s involvement. Players’ paradoxical behaviour and the game features leading to such behaviour are discussed. This paradox is analyzed in the light of taxonomic research and psychological motivation theories explaining player activity. The role of the overjustification effect (intrinsic vs. extrinsic motivation) and psychological entrapment is discussed in detail. Game features fostering paradoxical behaviour are also indicated: (1) treating playing instrumentally, (2) compulsion to engage in certain activities, (3) reinforcing egoistic and stereotypical behaviour. Additionally, reward distribution which supports intrinsic motivation is proposed.
first rewind previous Page / 1 next fast forward last
JavaScript is turned off in your web browser. Turn it on to take full advantage of this site, then refresh the page.