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Homo Ludens
|
2013
|
issue 1(5)
279-288
EN
The culture of computer games originates in hacker culture. Hackers were the first programmers and technology enthusiasts who developed a set of ethical rules which stressed that skills were more important than social and demographic features, including gender, and were independent of them. However, research shows that women are underrepresented in most popular computer games. Moreover, the relation of symbolic domination between genders may be seen in the roles women perform in gameplay. In the paper, I present the phenomenon of gender-based symbolic violence in computer games. I also analyze the symptoms of that violence and look for its causes in the social structure.
EN
The article focuses on everyday nationalism and its multifacetted connections to symbolic violence exercised by natives in relationship to migrants in eight European countries. The analysis draws on focus group interviews conducted with migrants in England, France, Germany, Austria, Italy, Poland, Cyprus, Sweden - within a comparative project sponsored by the EU between 2002 and 2006, and bearing the title: 'The European Dilemma: Institutional Patterns and Politics of Racial Discrimination'.
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