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in the keywords:  Self-fashioning, Technologies of self, video game, self-reflexivity
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A Game of Self-FashioningThis paper is aimed to demonstrate the appropriation of mechanisms of self-fashioning by the medium of video game, where they function as factors structuring the relationship between the player and their avatar. Moreover, the analysis involves the contribution of those factors to the player’s self-reflection stimulated by their oscillation between agency and its regulation, the combination of which is characteristic of the video game experience.
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