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Every record, even historical one, becomes a narrative, and every narrative must make a use of a trope, tone or way of presenting the story. Video game does not recreate history by presenting images of the past, but through the use of a characteristic trope or path. one of the central tropes of contemporary video games is the main character with which one plays. The character brings to mind characteristics of a hero taken straight from the oral tradition. He is brave, manly and ready to sacrifice himself. Such a person can deal with a tragic situation. This, during playing the game, is accompanied by a sense of immersion and the sense of being-in-the-world. Thanks to such telling of history, ethics and the connection between action and responsibility are brought forth. In such a way one can obtain a full and complete historiographic discourse. The author discusses those issues using the game Velvet Assassin as an example. The game deals with resistance movement during World War II in the Nazi occupied territories.
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