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EN
The study was aimed at identifying the learners’ vocabulary learning strategies as they were engaged in tasks assigned along the SAMR model. A class of EFL learners was taught vocabulary with the assignments following SAMR. The model led them through four stages: substitution, augmentation, modification, and redefinition. The results showed that the learners increasingly used digital technology to accomplish their tasks. Their strategies were relatively more diverse, too. The metacognitive and social strategies, however, did not emerge substantially in their report.
EN
The aim of this article is to place the interest on cannibalization of existing business model as a consequence of introducing to the company's activity new business based on digital technologies. The article is structured as follows: in the first part the business model notion is presented, further its relation with technology, especially digital technology, is underlined, then in the third part research methodology is discussed, whereas the fourth part analyses enterprises' reactions to revolutionary change triggered by digital technologies in the business model context. Considerations presented in the article has been formulated on the basis of systematic literature review, including 139 publications from the period between 2010 and 2014, Polish-language and English-language, and represent part of wider research conducted on business models. Quoted in the article the Deseret News case points to the dual-transformation approach as the most effective reaction to digital revolution. Firstly, the transformation encompasses reorganizing existing business in order to adjust it to the current market reality. Secondly, new innovative business based on digital technologies is being developed within separate structures with the intention to become the future core of the company's performance.
EN
The aim of the elaboration is an attempt to threaten the safety of an alcoholic intoxicated person in sobering chamber. In accordance with the legal regulations adopted in this regard, medical staff is employed in such a facility – a doctor or feldsher and a nurse or paramedic. However, despite the procedures adopted in such facilities, there is a threat to the safety of intoxicated persons, as well as to the safety of the staff working there. The sobering chamber admits people whose intoxication determines the alcohol content above 0.5 per mille and whose influence affects themselves or otherwise, as well as intoxicated persons causing scandal in a public place. Rules have also been adopted that intoxicated people with alcohol equal to or higher than 4 per mille are referred to medical transport for care. The support of the safety of people staying in such facilities is video monitoring, which allows not only constant observation of people staying in sobering stations, but also but also playback of recordings for the purpose of evaluating events and their reconstruction.
EN
Social work deals with problems of individuals, families, organizations and communities. However, an evolving set of challenges continues to shape the future of social work theory, research and interventions. Social work is a profession with its own code and follows a set of standards and ethics rules at the federal level, but the licensing processes are controlled at the state level and the professional policies are set at the national and local level. Social workers, therefore, are trained to think in a systemic way and to work with a person-in-environment perspective at the individual and the community level. This text shows how the challenges of the twenty-first century impact the education of social workers as well as social work practice. The economy and globalization present a number of challenges – all of which contribute to creation of new social problems and need for social innovation. New technologies have opened the door for educational and clinical opportunities to connect and engage people in need, however, the digitalization excluded a group of people with a low income. Social work education must keep up with the pressures of the economic aspects influencing the education market and the growing evidence base to support trauma-informed care, the use of psychiatric rehabilitation, prevent bullying at schools and cyberspace, care for elderly and the constant changes ushered in by modernization and globalization. The implications of these challenges are reviewed and provide guidance for social work educators, social work students and social work practitioners.
EN
The paper describes the circumstances in which digital technology arises; the change is recognized in the literature as the basis of digital transformation. This transformation is understood as a deterministic economic process. However, the analysis of the deeper circumstances of this process shows that we are dealing with a vast change in the ways of understanding and describing the world, i.e. with an epistemological change. This change concerns, on the one hand, the method of creating general mathematical (including geometric) structures that are the basis of models used to describe the world, and on the other hand—tools for its description, e.g. network theory, systems theory, complexity theory. Such a broadly understood change makes the deterministic description proposed by the digital transformation too simple and shallow. Instead, the concept of pre-digital transformation is proposed. It includes not only the omitted historical part but also creates better and richer conditions for understanding the digital transformation process, as well as for developing appropriate conceptual tools for its use.
EN
This paper refers to a selected fragment in an ethnographic study on children’s subjectivization processes through digital technologies concerning children’s interaction with the digital world and how their different cultural tendencies reflect virtual space. Children’s digital world experiences, and their new media preferences have become an important part of their peer culture. Studies on children’s peer cultures and on the effects of technological devices on human beings commenced in the 1990s within various disciplines, for example, Aarsand studied children’s interest in computer games, while Turkle focused on human-machine relations. During the 2000s, virtual space changed the trajectories of those studies into other fields. However, studies focusing on people’s interaction with technology have rarely been directly related to children’s agency, or the sociology of childhood. Therefore, this research presents a new approach to childhood studies by using traditional concepts with changing perspectives. The main purpose of this study is to reveal how children’s peer cultures and also individual agencies have been shaped through digital technologies including online activities. For this whole study, various techniques were used to analyse children’s interactions with the virtual world by focusing on their opinions regarding technological development in the world. The parts selected for this paper are based on several clips of interviews, the topics of which are: freedom in virtual space in a comparison with real – virtual worlds on the basis of their limit(less)ness; the possible relations between humans and machines; the possibilities of surviving on ‘internetlessness’; children’s relations with online games according to social media preferences, and interaction with virtual spaces in general.
EN
Understanding the complexity of a teacher and its role in modern society is vitally important for the advancement in education. The aim of this research paper is to introduce the concept of cultural linguistics and to determine the impactsand the broad understanding of the role of a teacher, referredin this article as the pedagogue in the era of information and communication technology. Evidence suggest that there is a growing need to reestablish the position of a pedagogue which is one of the most important factors in the proper approach to the use of technology in modern schools. To recognize this role, the fundamentals of cultural linguistics and its schemes will be used to highlight the need for further research. A number of cross-sectional studies has accentuated the problem of digital technology in the classroom and the role/scheme of a pedagogue (Palmer, 1996; Ceratto Pargman, 2019; Sharifian, 2011, 2017). This study identified the key elements of a pedagogue and presented a sample of exercises that can be used by a teacher to utilities the digitalization of schools.
EN
Purpose: This article aims to assess strategy and technology as key drivers of Greek businesses’cdigital transformation and compare the results to those of international studies and sources. Methodology: A research was conducted on 124 Greek businesses from different sectors and industries with the use of an anonymous questionnaire from December 2019 to January 2020. Greek businesses were categorized as early, developing, and maturing according to their perceptions about the level of their digital maturity, and differences were identified. The results were finally compared to an international relevant survey. Findings: Several differences were located among the Greek businesses of the three digital maturity categories as formulated after their self-evaluation, and evolution has been identified on their perceptions about their digital strategy, its existence, objectives, and structure, which can be seen developing and expanding from the lowest to the highest levels of digital maturity. Originality: The findings can be useful in creating an initial picture of the perceptions and practices applied by Greek businesses to their use of digital technologies. They can also become a measure of comparison for the self-evaluation of Greek businesses in their efforts to digitally transform.
PL
The study includes an overview of key individual teacher’s competencies, their classification and characteristics. The division of competencies is complicated as the individual competencies are interrelated. The substance of the study is a brief definition of the professional competencies of higher-education teachers. The emphasis is placed on the up-to-date teacher’s competencies, about which gives an account a number of definitions of this term in both the contemporary pedagogical and psychological literature. The study also deals with the concept of a professional standard and with digital competencies, the importance of which results from the continual development of the existing scientific disciplines (which already traditionally cooperate with the pedagogy) but also from the development of the newly emerging branches. The digital technologies are nowadays more and more necessary thing both for the normal everyday life and for the occupational one as well. The ability to work with a computer itself is just a marginal matter in today´s conception of the digital competencies. The technologies are constantly developed and the demands on digital competencies are rising. Digital technologies have developed rapidly in the last few years, which has influenced also the sphere of education. New technologies are becoming an important part of education. The reflection of new teaching trends takes place at the intersection of pedagogical, psychological and sociological disciplines. The development is accelerating rapidly due to the ongoing technological changes and innovations. The study is a part of the TAČR (Technological Agency of the Czech Republic) grant project – “Development ofDigital Competencies of Social science Teachers at Secondary Technical Schools”, 02/2018-02/2021PID:TL01000192.
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EN
New technologies have thoroughly penetrated into our everyday life, affecting leisure, interpersonal relationships, science or business. Many permanent and radical changes in the labour market have been experimented in the last twenty five years which have transformed work organization, management processes, personnel policies, as well as the workplace design. Nevertheless, new technologies not only offer revolutionary, but also pose some serious problems. An effort is needed to understand the future technology trends and develop strategies to support the changes in the labor market.
PL
Nowe technologie przeniknęły do naszego codziennego życia, wpływając na czas wolny, relacje międzyludzkie, naukę czy biznes. W ciągu ostatnich dwudziestu pięciu lat nastąpiło wiele trwałych i radykalnych przemian na rynku pracy, które zmieniły organizację pracy, procesy zarządzania, politykę personalną, a także kształt miejsca pracy. Niemniej jednak nowe technologie nie tylko oferują rewolucyjne rozwiązania, ale także stwarzają pewne poważne problemy. Konieczne jest podjęcie wysiłku, aby zrozumieć przyszłe trendy technologiczne i opracować strategie wspierające zmiany na rynku pracy.
EN
Crowdsourcing has been made possible thanks to the evolution of information and communication technology which, in turn, supports innovation and development of organizations. In cultural heritage crowdsourcing is a continuation of a longstanding tradition of inviting the public to contribute on a volunteer basis. This form of online engagement is also a promising tool to enhance the sense of civic responsibility for heritage. The article looks at crowdsourcing as a digital participation practice in cultural heritage. It investigates the case of the Polish Open Monuments crowdsourcing platform. It is an open project with a focus on refining description about historical sites in Poland and Polish historical sites abroad. The paper starts with the introduction of the crowdsourcing notion in the digital era. Then it looks at the organisational aspects of Open Monuments. Having offered an overview of the main issues regarding this paper the next sections offer the examination of the performance of the so called crowds and the analysis of financial implications of crowdsourcing in the nonprofit environment.
PL
Uczestnictwo rozproszone w sieci, znane pod anglojęzycznym terminem „crowdsourcing” stało się możliwe dzięki ewolucji technologii informacyjno-komunikacyjnych (ICT), które z kolei wspierają procesy innowacyjne i rozwojowe organizacji. W obszarze dziedzictwa kulturowego crowdsourcing jest kontynuacją wieloletniej tradycji zapraszania do współpracy publiczności (tj. widzów, uczestników pokazu, zwiedzających) na zasadzie wolontariatu. Ta forma zaangażowana cyfrowego jest również ciekawym narzędziem wspierającym poczucie obywatelskiej odpowiedzialności za dziedzictwo. Artykuł koncentruje się na crowdsourcingu jako praktyce cyfrowej partycypacji w obszarze dziedzictwa kulturowego. Analizuje przykład polskiej platformy crowdsourcingowej Otwarte Zabytki. To projekt otwarty umożliwiający wprowadzanie (edytowanie istniejących lub przygotowanie nowych) opisów na temat historycznych obiektów w Polsce oraz polskich poza granicami kraju. Tekst rozpoczyna się wyjaśnieniem terminu „crowdsourcing” w erze cyfrowej. Następnie podejmuje opis organizacyjnych aspektów platformy Otwarte Zabytki. Po wprowadzeniu kluczowych treści kolejne części artykułu skupiają się na analizie działań tzw. tłumu i analizie finansowych implikacji crowdsourcingu w środowisku organizacji pozarządowych.
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Dydaktyka cyfrowa w szkole zrównoważonego rozwoju

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EN
We keep dreaming about the school of 21st century, which would meet parents and children present needs and expectations, as well as would be in accordance with vision of education policy. Can fully digitalised school fulfill everybody's expectations? Use of the new technology in modern school became necessity. Opening for digital tools is very important for education improvement. This kind of education is more interesting and fruitful, and above all brings more advantages for students. It also causes some threats. All benefits and loses, expectations and threats need to be reconciled by forming school of sustianable development. That school will maintain what is the best from traditional model and will be improved with new possibilities which digital technology brings.
PL
Obecność urządzeń techniki cyfrowej na każdym etapie życia ludzkiego nie zostaje bez wpływu na kształt kultury współczesnej, która w dużym stopniu może oddziaływać na funkcjonowanie kościołów w Polsce. Autor niniejszej pracy, poinformowany o wadach i zaletach cyfryzacji, skupił się jedynie na wybranych elementach zastosowania urządzeń techniki cyfrowej w kościele, takich jak: cyfrowe modelowanie akustyki obiektów sakralnych, w tym wykorzystanie mikrofonów i głośników do nagłośnienia kościoła, zastosowanie organów elektronicznych, cyfrowe oświetlenie wielokolorowe typu LED, wyświetlacz tekstów pieśni kościelnych dla wiernych.
EN
The article presents the theory that modern technologies are changing the way in which marketing is organised and that they will transform the prevailing composition of the market, while enterprises should come to terms with the act that having a market share will no longer suffice to maintain the market leader position. The aim of this paper is to provide an overview of the key challenges generated by technological innovations and to identify the opportunities for marketing in light of the new communication and information technologies so that quantifiable benefits can be gained. The research topic underpinning this paper is: 1) an analysis of social media use by the Millennial generation; 2) an evaluation of the attitudes of SMEs towards the incorporation of information technology into their current marketing practices; 3) determining the implementation possibilities of Marketing 4.0 by promoting a flexible approach to organising marketing actions. Following a review of the available literature on the subject, we will present a concept of the model of the flexible organisation of marketing actions. The D3I2C concept combines today’s marketing actions and digital transformation. It can be harnessed by academia and other organisations seeking guidance on the implementation of transformation in the organisation of marketing actions.
PL
W artykule postawiono tezę, że nowoczesne technologie zmienią sposób, w jaki zorganizowany jest marketing, a także przekształcą zastaną kompozycję rynku, a przedsiębiorstwa powinny pogodzić się z tym, że sam fakt posiadania części rynku nie będzie już wystarczał, by trwale utrzymać pozycję rynkowego lidera. Celem niniejszej publikacji jest podsumowanie głównych wyzwań przynoszonych przez innowacje technologiczne, a także określenie możliwości rysujących się przed marketingiem w świetle nowych technologii komunikacyjno-informatycznych, by można było dzięki temu odnosić wymierne korzyści. Tematyka badawcza leżąca u podstaw niniejszej pracy to: 1) analiza korzystania z mediów społecznościowych przez pokolenie Milenialsów, 2) ocena postaw MŚP wobec włączania technologii teleinformatycznych w stosowane przez nich obecnie praktyki marketingowe, 3) określenie możliwości zastosowania Marketingu 4.0 poprzez wspieranie elastycznego podejścia w organizacji działań marketingowych. Po przeprowadzeniu przeglądu dostępnych publikacji przedstawiamy koncepcję modelu elastycznej organizacji działań marketingowych. Koncepcja D3I2C to połączenie współcześnie stosowanych działań marketingowych i transformacji cyfrowej. Mogą z niej korzystać środowiska akademickie oraz inne organizacje, które chcą uzyskać wskazówkę jak prowadzić transformację organizacji działań marketingowych.
PL
Celem artykułu jest wskazanie znaczenia wykorzystania rozwoju nowych narzędzi komunikacji marketingowej dla zarządzania organizacją w erze cyfrowej. W artykule przedstawiono znaczenie strategii komunikacji marketingowej w erze cyfrowej. Pokazano, jaki wpływ mają technologie informacyjno-komunikacyjne w zarządzaniu organizacją w obszarze marketingu w dobie cyfryzacji. Strategia marketingowa to wybrany przez menedżerów zestaw działań, za pomocą których organizacja chce osiągnąć wyznaczone cele strategiczne. Założone cele mogą dotyczyć zdobycia nowych rynków, wprowadzenia na nie odpowiednich produktów, zwiększenia udziału firmy na wybranym rynku, zwiększenia poziomu zysków lub tworzenia pozytywnego wizerunku przedsię-biorstwa. Centralnym punktem strategii marketingowych jest klient, dlatego że wszystkie wymie-nione cele są związane z postępowaniem nabywców dóbr i usług oferowanych przez organizację na rynku. Celem artykułu jest także uświadomienie zarządzających, jak ważne jest odpowiednie zaprojektowanie strategii marketingowej w dobie społeczeństwa informacyjnego. W obecnych czasach łatwo jest uzyskać informację o produkcie chociażby drogą elektroniczną. W nowej erze cyfrowej tradycyjnie rozumiane rynki oddają miejsca sieciom, posiadanie zasobów jest zastępowane dostępem do nich. W tradycyjnej gospodarce rynek oznaczał kupujących i sprzedających, a obecnie są to dostawcy i użytkownicy. W nowym typie gospodarki łańcuch wartości przekształca się w sieć wartości, a wykorzystywana technologia pozwala wprowadzać innowacyjne rozwiązania strukturalne. Zwiększanie wartości produktów i usług jest działaniem wykorzystującym nieograniczone generowanie wartości na drodze interakcji partnerów współpra-cujących w otwartej sieci.
EN
The aim of the article is to point out the importance of the use of the development of new marketing communication tools for the management of the organization in the digital age. The article presents the importance of marketing communication strategy in the digital age. Shown the impact of information and communication technologies in the management of the organization in the field of marketing in the digital age. The marketing strategy is chosen by managers set of actions by which an organization to achieve its strategic objectives. Goals may relate to conquer new markets, introducing to them the relevant products, increase the share of the company on selected markets, increase the level of profits or creating a positive image of the company. The focal point is the customer marketing strategy, so that all the goals are related to the behavior of purchasers of goods and services of-fered by the organization on the market. The purpose of this article is also aware governing how important it is to design a marketing strategy in the information society. Nowadays it is easy to get information about the product even electronically. In the new digital era, the traditional understanding of the markets give space networks, has the resources it is replaced by access to them. In the traditional market economy meant buyers and sellers, and are now the suppliers and users. In a new type of economy value chain transforms into the network, and used technology allows introduce innovative structural solutions. Increasing the value of products and services is an activity that uses unlimited generating value through interac-tion partners cooperating in an open network.
EN
Today we are seeing significant technological progress in the context of imitating reality. One technology which emulates our reality in comprehensive way is photogrammetry. The aim of the article is to illustrate the using of photogrammetry in the context of video games. The main part of the text is an analysis of The Vanishing of Ethan Carter (The Astronauts, 2015). The authors of this video game decided to apply photogrammetry in order to display vast spaces in which an avatar is moving. I indicate that such an implementation not only creates a reliable illusion of reality, but also crucially affects video games’ poetics and narration.
PL
Today we are seeing significant technological progress in the context of imitating reality. One technology which emulates our reality in comprehensive way is photogrammetry. The aim of the article is to illustrate the using of photogrammetry in the context of video games. The main part of the text is an analysis of The Vanishing of Ethan Carter (The Astronauts, 2015). The authors of this video game decided to apply photogrammetry in order to display vast spaces in which an avatar is moving. I indicate that such an implementation not only creates a reliable illusion of reality, but also crucially affects video games’ poetics and narration.
EN
The article examines the transformation of the human image through portraying as the most relevant socio-cultural practice and the most effective form of image broadcast in the modern medialized space of culture. The rapid development of technology at the turn of the XX–XXI centuries has significantly affected the understanding of the role of human in society, has led to significant changes in both the image of a person and forms of portrait doubling. The new forms of human representation through portraiture immerged: selfie, digital avatars, photo shoots for social networks. Technoculture is shaping the so-called "selfie generation", which grew up in the age of the Internet and social networks, for which selfie is becoming a way to understand their place in the world. The study of transformations of the human image, as well as new forms of portrait representation makes it possible to determine the role of portraiture as a tool for image creation in the context of the movement towards biodigital convergence as one of the probable scenarios of human evolution.
PL
Celem niniejszej analizy jest zbadanie wpływu technologii cyfrowych na budowę i ostateczny kształt autonomii strategicznej UE. Autor przyjął sieciowy instytucjonalizm jako podstawę teoretyczną wywodu i zastosował metodę krytycznej analizy dostępnego materiału. Pozytywnie zweryfikował postawioną hipotezę, zakładającą, że rozwój technologii cyfrowych modyfikuje autonomię strategiczną i rozszerza ją poza logikę swobody działań polityczno-wojskowych. W centrum tego konceptu znajduje się natomiast odporność kluczowych, zdefiniowanych przez technologie cyfrowe obszarów funkcjonowania UE. Autor dowodzi, że budowa tego rodzaju autonomii strategicznej (wraz ze ścisłym sojuszem technologicznym z USA) pozwoli UE wzmocnić pozycję globalną. Za podjęciem jej budowy przemawia także mniejsze upolitycznienie, co jest szczególnie istotne w warunkach kryzysu integracji europejskiej.
EN
The aim of this study is to examine the impact of digital technologies on the creation and final shape of the EU’s strategic autonomy. The author employed the network institutionalism as a theoretical basis and applied a critical analysis of the available material. The following hypothesis is positively verified: development of digital technologies is modifying strategic autonomy and extending it beyond the logic of freedom of political and military action. Digital resilience of core areas of EU’s functioning should be at the heart of this concept. The author argues that this model of strategic autonomy (enhanced by the close alliance with the United States) will enable the EU to strengthen its global position in technologically driven world. Less politicization is also a key reason for such a solution. It is particularly important in the context of the crisis of European integration.
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