The article analyzes theoretical and experimentalforeign research on the use of electronic toysin pre-school education as a means of information and communication technologies.The problem of the use of electronic toys in preschools consideredresearch within different levels: global – project «Recognizing thepotential of ICT in early childhood education» under the auspices of UNESCO;European – «The Fibonacci Project» financed byThe European Union; National – British project «Computers and Children’s Electronic Toys» and scientific exploration of individual Russian researchers. The researches were built around the use of toys such as Bee-Bot, Furby and Lego WeDo. Some other researches were built on simultaneous use of different approaches such as combination of PC and toys interaction, combination of children interaction and parallel use of different ICT means. Receivedresults indicate that the world scientific community considerselectronic toys as a means of information and communication technologies with only some difficulties in the proper use of electronic toys as such. Older researches had a goal to prove or disprove bad influence electronic toys can exert on education process in preschool. And they successfully disproved existence of such bad influence. More recent work provedpositive impact on the development of children due to electronic toys that to some extentdepends on the type of a toy and made some suggestions on proper use of the electronic toys in preschool education. So in general experiments conducted by researchersprove the feasibility of the use of information communication technologies means in preschools. Considerable attention is given to the global results of the project «Recognizing the potential of ICT inearly childhood education» based upon use of Bee-Bot – programmable electronic toy with possibility to move according to custom list of actions the user enters. Children were the operators of such toys and were given insights on basic principles of programming. Results lead to conclusions onthe use of electronic toys in preschool education, on shapinginformation and communication competence of the teachers of preschool institutions,on the use of electronic toys in the educational process.In summary, the author suggests paying attention to formation ofinformation and communication competence of teachers in preschool institutionsin the light of the experience of other countries with the use of electronic toys inpreschools.
Celem opracowania jest ukazanie trendów, jakie zachodzą współcześnie w procesie rozwoju zabawek bazujących na technologiach cyfrowych, i związanych z tym implikacji. W artykule opisano główne przeobrażenia dokonujące się w świecie zabawek pod wpływem ekspansji mediów i technologii cyfrowych oraz wynikające z tego faktu konsekwencje dla rodziców i opiekunów. Przedstawiono przykłady elektronicznych zabawek i ich możliwości. Omówiono również różnorodne aspekty i konteksty oddziaływania nowych mediów, które dzieci bardzo często traktują jako przedmioty służące do zabawy. W dzisiejszym świecie rzeczywistość coraz bardziej miesza się z przestrzenią wirtualną. Dotyczy to szczególnie doświadczeń dzieci, gdyż to właśnie dla nich obie one stanowią już naturalne środowisko dorastania i rozwoju. W wielu sytuacjach technologia tak głęboko przenika naszą codzienność, że coraz trudniej wytyczyć wyraźną granicę pomiędzy nimi. Rodzi to istotne konsekwencje dla procesu kształcenia i wychowania młodego pokolenia oraz może wpływać na jakość relacji dziecka z rodzicem.
EN
In the modern world, real environment is increasingly mixed with virtual environment. This problem particularly applies to children’s experiences, because both of these environments are already natural for them. In many situations, technology so deeply interferes with our everyday life that it is difficult to draw a clear border between real and virtual experiences. It results with important consequences for the education and upbringing of the young generation, and it may affect the quality of the child-parent relationship. The aim of this study is to show the trends currently observed in the development of toys based on digital technologies, and related implications. The main transformations taking place in the world of toys under the influence of media and the expansion of digital technologies, as well as the resulting consequences for parents, are described. Examples of such toys and their possibilities are presented. Various aspects and contexts of the impact of new media are discussed, as the media are often used by children for play.
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