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EN
Episodic online games are a free, audiovisual dynamic format played on the Internet. Although claimed to be nothing but entertainment, because of the multimodal micromedia and its structure, they are actually an example of modern persuasive technology with huge media potential. Under some conditions, the format of the game becomes the medium of the game. During the creation process, and by the manipulation of the audiovisual elements and the game mechanics, even the simplest free online game can influence people’s minds and attitudes. This paper analyses this effect, particularly in the context in which global society approaches the war on terrorism. Games, thanks to their players, also play a part in this war. By jamming the jihad dogma and by showing the cruelty of fundamentalist leaders, Internet users counteract the portrayal of Islamic fighters as heroic defenders of their religion. But the new virtual arena needs new weapons. This study assesses the structure and content analysis of online games in which terrorism and terrorists were represented.
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